Unity Volume Slider value cast to text problem

So I have a volume slider that works with a min value of 0 and max of 1.
I have it setup so the slider shows it’s current value in a text element using ToString.
The problem I’m having is I can’t figure out how to show the value on a 0-100 scale when the slider is on a 0-1 scale.
If I change the slider max value to 100 and enable whole numbers, the volume still only works from 0-1.
I’m trying to figure out how to get the slider to show the text value as an int 0-100 instead of a float value.

Here you can see the slider working on a 0-1 scale with the float value, I want this to work but with the text on a 0-100 scale.

Here is how I want the text to be displayed but the slider doesn’t work past 1.

Multiply by 100… and then ToString that value… Also either cast it to an int or use the proper ToString formatting to drop decimal points after you multiply it.
.5 x 100 = 50

Thanks, I’l give that a go