For the past few weeks I’ve been messing around with voxel development within Unity and thought I would share some clips of things I’ve done. I may do tutorials in the near future depending on if people want me too.
Marching Cubes Example:
Simple Voxel Editor:
Simple Voxel Terrain With Perlin Noise:
Improved Voxel Terrain With Perlin Noise:
2 Likes
I vote 100% for the tutorials. I read some papers about Marching Cubes, Dual Contours. Since my math is not that great, I only understand the gist of these volume rendering algorithms. I’m so appreciated if you make tutorials explain about this trendy topics
Yep, tutorials please. I’d love to work on some “minecraft” style terrain that was smoothed. I tried doing this on my own but turns out it’s a lot more complicated than I anticipated and gave up to continue working on our existing project. I’d love some tutorials to jumptstart this though.
What others said - who would be against free tutorials?