Unity Voxel Development

For the past few weeks I’ve been messing around with voxel development within Unity and thought I would share some clips of things I’ve done. I may do tutorials in the near future depending on if people want me too.

Marching Cubes Example:

Simple Voxel Editor:

Simple Voxel Terrain With Perlin Noise:

Improved Voxel Terrain With Perlin Noise:

2 Likes

I vote 100% for the tutorials. I read some papers about Marching Cubes, Dual Contours. Since my math is not that great, I only understand the gist of these volume rendering algorithms. I’m so appreciated if you make tutorials explain about this trendy topics :wink:

Yep, tutorials please. I’d love to work on some “minecraft” style terrain that was smoothed. I tried doing this on my own but turns out it’s a lot more complicated than I anticipated and gave up to continue working on our existing project. I’d love some tutorials to jumptstart this though.

What others said - who would be against free tutorials? :slight_smile: