I have a game which supports both VR and non VR play mode.
To start a game with or without VR support I run .exe with argument -vrmode None or -vrmode OpenVR.
In editor I have additional play buttons to start game in editor for VR or without.
sdks = noneVR;
sdks = openVR;
Unity throws warnings that this method is obsolete:
‘PlayerSettings.SetVirtualRealitySDKs(BuildTargetGroup, string)’ is obsolete: ‘This API is obsolete, and should no longer be used. Please use XRManagerSettings in the XR Management package instead.’
How can I use new API, to decide VR/non-VR mode, before game runs in editor or standalone?