Unity VR/XR FAQs ... any missing?

I started a FAQ page a couple of months ago when I started porting my old VR code to XR / XR Input Toolkit, to keep track of all the undocumented items, and tips and tricks I was seeing on the forums and elsewhere.

I’ve got to the point where I know Unity’s code well enough that I don’t really use the FAQ any more - I know everything in there by heart :slight_smile: - but I wondered if it’s useful to you, and if there’s any questions you think are missing that should go in it too?

Link: XR Input Toolkit 2020 FAQ – Snap and Plug

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Updated with new questions/answers:

XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?

June update:

XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
http://snapandplug.com/xr-input-toolkit-2020-faq/#FAQ:-How-do-I-install-the-Oculus-add-ons-for-VR-/-OVRPlugin-Oculus-Integration-tools?

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July update: (mostly updated with CHANGED answers, due to changes in Valve’s links for Steam/OpenVR, and undocumented changes to Unity’s install procedure)

XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?
XR Input Toolkit 2020 FAQ – Snap and Plug?