I’m sorry if this question might sound stupid but I really start using Unity.
I need to make an augmented reality app and I chose Unity and Vuforia to do so. I already followed the tutorials on how to incorporate the various objects to make it work. But they are only tutorials.
What I would need is to be able to make a standalone project, or a library or a framework (call it what you want) that has augmented reality capabilities in order to incorporate it in a “classical” Xcode project. It could allow me to simply add a view (a viewController really) into one of my view controllers to bring such behavior to my app and I could load dynamically a model from an asset.
I’m not asking you to do it for me of course, but if one could give me some directions on how to achieve some parts of this, it would be much appreciated. Unity is so vast, I’m kinda lost here
I’m not quite sure what you are trying to do, but if you want to make a Unity iOS app you typically don’t code in Xcode / Objective C. If you would like to program in native Objective C / Xcode you can get Vuforia’s iOS SDK https://developer.vuforia.com/resources/sdk/ios.
Otherwise from Unity you build your Augmented Reality scene and build for iOS and deploy it like any other Unity game.
I don’t want to make a complete project using unity. My app would consist of classical iOS app elements (tableViews, collection views, etc.) and at some point, I have to present the user a view that has augmented reality capabilities and load various animations depending on external parameters.
So I’d like to create a project using unity and vuforia, build it so that I can dynamically set the animations I want to play on the live video stream, and use all of this as a single ViewController that I can load from a storyboard.