Unity w/ MRTK not cleaning up after Build and Run?

Hello all,

I’ve got an extremely amateurish MRTK app that I am testing on a hololens 2 (it’s a simple 3D video player).

Recently build and run has been failing, and I noticed my storage on the Hololens 2 was completely full. The System->Storage browser listed it as “Temporary Applications” but using the button to remove all temporary files had no effect. Cleared maybe 2GB out of the 40GB it said I was using.

I’m new to Hololens dev, but is this a known issue? I’m finding no information available to me via google and the rest of the world so I’m hoping someone here’s more knowledgeable.

I’m going to be sideloading my app moving forward that way I can remove it via the device portal, but I’d like to understand how/why this happened both to clear up my own ignorance as well as avoid such an issue in the future.

Since you are using the dev portal, can you check the Applications folder location to see if there are any logs or other large files that may be associated with the app?