Unity want to kill Perfectionist peoples? [FIXED]

Hey all! I’m just spotted that Scene view in 2019.3, 2019.4 , 2020.1 , 2020.2 camera not align to horizon. It is not pleasant to work with and there is no way to fix it (Restart project or reimport whole project didn’t helping.

Not only me note that, but several my friends and colleges have same problems.

Fix by user teutonicus :
Easy temp fix for rogue scene cameras:

  • Create a new Game Object
  • Select the created Game Object
  • Zero its transform (0 0 0 translation, 0 0 0 rotation)
  • With new Game Object still selected, click “Game Object->Align View to Selected”

If this is a recurring problem there may be an editor script in your project that’s messing with your scene camera.

Did you tried a fresh-new-empty project? All my projects here are looking correct (2019.4 and 2020.1 ones)

2020.1

2019.4

migrate whole complex project to fresh project for fix that bug, that not a good way i think =)

I can’t say I’ve seen this happen on my end either and I’ve used all mentioned versions. Would need some repro case.

sadly i cannot find a way for repro that.
Its happening sometime somehow.
Funny that when you click on axis on scene view or otro view - all become fine. But in regular 3d view camera not align to horizon

I’ve had this happen a few times randomly. Have you tried selecting a new layout, like the default one, in the top right corner? That has helped me revert the camera.

It could be some editor/AlwaysUpdate script you have that is affecting the Scene View camera when it shouldn’t

Never had this problem (something like that happens only when I mess with scripting camera movement).

Have you tried to reset the scene camera rotation via editor scripting? Have you tried to “frame” an object?

Just open a new scene.

hmm not tested that way, but editor camera shared position and rotation between each scene. So in theory it wont fix that =D

Reset the layouts to factory settings then.

Have you tried to click on one of the gizmo axes to make the camera return to normal?

yep, that no helping.

Easy temp fix for rogue scene cameras:

  • Create a new Game Object
  • Select the created Game Object
  • Zero its transform (0 0 0 translation, 0 0 0 rotation)
  • With new Game Object still selected, click “Game Object->Align View to Selected”

If this is a recurring problem there may be an editor script in your project that’s messing with your scene camera.

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Oh ,that works! Thank you very much!

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