Unity Web Player Crash (532377)

Hi guys,

Just wondering if anyone has experienced a smilar issue to this -

Im running a Mac (OSX Mavericks) and the newest version of the Unity Web Player, running a Unity build from 4.1.5. Now, this works fine on other machines, however when it comes to my workstation it fails. Occasionally is crashes within the browser (Firefox newest, Chrome newest) sometimes is bins the browser, and occasionally it works however only displays odd sections of geometry with inverted Normals and no Shader (thus pink)

Im getting this from the WebPlayers Log file -

140319 11:32:49 Instance starting, version 4.3.5f1_cab656801c19, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
140319 11:32:49 Datafile http://3d.wrenkitchens.com/RoomP.unity3d?v=30
140319 11:32:50 loader: unity function UnityBundleSetupScreen load failed
140319 11:32:50 loader: unity function UnityBundleLoop load failed
140319 11:32:50 Loader: Start Success

Ive also been able to submit a Bug Report through the Web Player to the support team (I dont have a reference code)

Also, looking at the Web Player settings within the browser despite turning ‘Development Build’ off, the Web Player still thinks it is running a development build. Due to this Im able to get this error from the Player within Firefox -

component.camera has been deprecated

Now, I dont get this error when running within the Unity Editor, and this same build is running in the same environment (however on Windows 7) in our stores across the UK as well as headoffice, my machine sadly is the only one im getting this issue on.

Many thanks,

Mike.

Hello,

I have a similar problem.

141029 18:31:58 Requesting bundle 1 (3.x.x) update. Required revision range is 454a001 to 4558001, installed revision is ffffffff
141029 18:32:15 Requesting bundle 2 (3.x.x) update. Required revision range is 4558001 to 4558001, installed revision is ffffffff
141029 18:32:24 loader: unity function UnityBundleSetupScreen load failed
141029 18:32:24 loader: unity function UnityBundleLoop load failed
141029 18:32:25 Loader: Start Success

After that the browser is down…

Any solution ??

Any updates on this? It is now a year later and I am also getting this error, but only on a Mac with Webplayer.

UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
150201 09:55:52 Datafile file:///Users/paulpivec/Developer/TycoIslandV1.4/TycoV1.4/TycoV1.4.unity3d
150201 09:55:52 loader: unity function UnityBundleSetupScreen load failed
150201 09:55:52 loader: unity function UnityBundleLoop load failed
150201 09:55:56 Loader: Start Success
150201 09:56:31 loader: attempt unload reloable
150201 09:56:31 loader: Successfully made loader reloadable
150201 09:56:31 Instance 340157913bfa447189bad27493caf4ff shutting down

If I refresh the browser, it works as expected.

UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
150201 09:56:31 Datafile file:///Users/paulpivec/Developer/TycoIslandV1.4/TycoV1.4/TycoV1.4.unity3d
150201 09:56:36 Loader: Start Success
150201 09:57:23 loader: attempt unload reloable
150201 09:57:24 loader: Successfully made loader reloadable
150201 09:57:24 Instance 2d047c14eead04938891ef7dacd910fc shutting down

However, I do not get this problem on Windows/IE. (which is unusual as normally all my problems occur in IE!!)

And help would be appreciated Please.

Same here, I have this logging in my WebPlayer.log
I am not 100% sure if this is related to my frequent WebPlayer crashes…

150317 08:18:49 loader: unity function UnityBundleSetupScreen load failed
150317 08:18:49 loader: unity function UnityBundleLoop load failed
150317 08:18:50 Loader: Start Success

This was fixed for me at 4.6.3 Unity build.

Thanks for the reply, for me it’s still happening in 5.0.0f4…

Currently doing a few test regarding my asset bundles loading.
For one, I will switch the way I load them from LoadFromCacheOrDownload to new WWW()

Just adding on the subject for anyone who might come across this…

I seem to have fix my problem by:

  • Doing a build with streamed UNCHECKED.
  • and changing the way I load my scenes (who are asset bundles) from LoadFromCacheOrDownload to new WWW();
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