Unity Web Player - Fatal Content Error

So basically for the past week our simulation that is built for the web player has been randomly running into fatal content errors, only when playing the web player build, never in the editor or on a stand alone build. First we thought it may be the memory footprint that the sim is putting in the browser, but that ended up not being that case due the removal of every large asset bundle that we were loading and bringing the footprint down to half of what it was, and still coming to the same results. So from there we explored the profiler while playing through the sim up to the most consistent crashing point. We ended up seeing a bit of a spike due to animations and background routines, so again we disabled anything that may be animating or running at that point, and still we ran into this crash. What may be causing this “fatal content error” crash? It is not happening every time the sim is ran in the same spot, only on random occasions, but there is a consistent point. I feel as though it does have something to do with the browser environment due to the fact that the browser (I am using chrome) is the only place it occurs, never in any other environment. Any feedback would be greatly appreciated.

what happened here? did you fix it? i just starting getting the same error last night after not having it for seven builds.