Hello Everyone,
I’m the guy who built dreamlo.com (the free leaderboard site). I was wondering if there is a need for WebPlayer hosting. I know there are a lot of hobbyists here who may not have their own website. I’ve seen some people use a bunch of different sites.
I could potentially make a free site that let’s people host a certain meg limit or something. Everyone would get a nice URL such as dreamlo.com/YourName/yourthing
I could even add some querystring options to format the HTML for 1024x768 or full screen, etc.
Hey thanks for that bit of info. I was only aware of dropbox. Was unaware of the other two.
From a bandwidth point of view which one is the friendliest? Any idea?
I mean if one is hosting a 20 MB webplayer file for example and if around 5000 people access it that already amounts to around 100 GB.I have heard dropbox suspends accounts at least temporarily if one breaches their bandwidth limit.
Also does a streamed webplayer build help in such a situation to reduce bandwidth usage?
I haven’t published a game on kongregate but some time back there was a discussion here about stuff like that, and from what I remember about that discussion, thousands is not such a big deal, tens of thousand and higher is the tough part
I see a lot of people talking about Dropbox. Recently, I’ve been having trouble loading webplayers from Dropbox using Google Chrome. Some of you may know this problem. When you try to load a webplayer from dropbox in Chrome, it says you need to install the Unity webplayer. Actually what you have to do it click the shield in the upper right corner, and click “Load Anyway”. I hate having to tell everyone that wants to try my game, and uses chrome, how to do this. If there was a (free) service that let me upload webplayers as easily as uploading images to Imgur.com, I would love to use that service, and I think it would work really well. Especially if it had a comment section, and a play count. I could get feedback from people who play my game as well.