We have a Unity projected, which is deployed via the web player and is running on our company’s intranet. When I go to the html page with the Unity player embedded, I keep getting our proxy server login as if we are needing to connect to the outside web. Does the Unity player contact Unity3d.com in some way? I am not using any any WWW class connections. Just simply have the Unity player on the webpage.
No, I don’t. I noticed that the pluginspace in the embed code points to unity3d.com, so I removed those references as we have pre-installed the webplayer on our machines and won’t need the user to download the player. However, as soon as you hit the page with Unity content, we get hit with our proxy server login as if something is needing to contact outside our firewall.
Unfortunately I don’t have access to firewall info.
I didn’t publish a debug build and set the webplayer to offline deployment. I don’t need any online functions. I’m thinking it must be an issue with how our proxy server works. I can’t think of anything else.