Unity Web Player streaming issues

I’ve been developing a streamed game and I’ve found a very strange bug. When the network is strained, there are cases where the player seems to stop streaming in the next scene. I have a progress indicator appear when you attempt to move to the next scene and it is frozen at whatever percentage the streamed level was at.

As far as I can tell, I have no control over the web player when it streams down scenes other than the order they come down. Worse yet, I don’t think I’m able to “restart” the streaming if there is a spike in a person’s connection. My tests are showing that the player stops streaming the file and you are unable to continue forward.

What are my options? I have a rather large game running in the web player so I don’t want to just have players restart the whole player.

Well, I’ve been playing with two builds of the game, one that is offline meaning no server connection code just streaming and one that is “online” with both. I can’t seem to get a single issue with the offline build.

So I’m concluding that there is a problem somewhere with our server code causing a strange issue that is killing the player streaming somehow. Its not the web player itself.