I’ve been developing a streamed game and I’ve found a very strange bug. When the network is strained, there are cases where the player seems to stop streaming in the next scene. I have a progress indicator appear when you attempt to move to the next scene and it is frozen at whatever percentage the streamed level was at.
As far as I can tell, I have no control over the web player when it streams down scenes other than the order they come down. Worse yet, I don’t think I’m able to “restart” the streaming if there is a spike in a person’s connection. My tests are showing that the player stops streaming the file and you are unable to continue forward.
What are my options? I have a rather large game running in the web player so I don’t want to just have players restart the whole player.