I built to the Unity web player, opened in Internet Explorer and the animation timing is all wrong.
Guys, I have to say… I think it’s a lost cause.
.exe is slower, web player is faster. I don’t get it.
It is close enough, but, still quite tragic.
Top number is the actual frame rate, derived from smooth delta time,
bottom number is the ratio I am using to try and balance the time.
Left is standalone, right is web.
The web player runs faster…
EDIT
It really was displaying differently in different windows. It actually was just the animation on my wheels. Everything else moves lazily about (in space) and so I couldn’t tell the relative difference, but the wheels… they were what was throwing me off. It was the only real constant thing I could really see was WAY faster, like exponentially faster… but also several factors slower when the frame rate was faster.
What had happened was…
I was setting the framerate of the animation from the horizontal input axis and applying the framerate fix to that, then down below where I apply the framerate and progress the animation I was applying it again. Since I had only tested it in one environment with a fairly constant framerate, I never noticed the bug.
Thanks everyone for the replies!