This thread is mainly addressed to Unity and associated developers or for everyone who has information.
Looking at the emergence of the WebGL, I am wondering what is the approach of Unity about this.
If you compare actually the rendering provided by the WebPlayer and the WebGL there is no comparison, the WebPlayer wins because of all the available feature.
I would like to know if we could hope for the same result and even better and when.
Let’s first talk about Global Illumination, this technology, no matter what algorithm is used, is ready and working on WebGL but do Unity plan to implement this technology inside his WebGL builds because as we know the GI in Unity comes from Enlighten and might be proprietary.
We can also talk about deferred rendering, and linear colour space, etc.
When can we hop to see such features ? Unity 5.2, 5.x, 6 ? What is the future of Unity and the strategy adopted for those features.
Thank you very much.