Unity WebGL and Rendering (Global Illumination, Shadows, Color Space, etc.)

This thread is mainly addressed to Unity and associated developers or for everyone who has information.

Looking at the emergence of the WebGL, I am wondering what is the approach of Unity about this.
If you compare actually the rendering provided by the WebPlayer and the WebGL there is no comparison, the WebPlayer wins because of all the available feature.

I would like to know if we could hope for the same result and even better and when.

Let’s first talk about Global Illumination, this technology, no matter what algorithm is used, is ready and working on WebGL but do Unity plan to implement this technology inside his WebGL builds because as we know the GI in Unity comes from Enlighten and might be proprietary.

We can also talk about deferred rendering, and linear colour space, etc.

When can we hop to see such features ? Unity 5.2, 5.x, 6 ? What is the future of Unity and the strategy adopted for those features.
Thank you very much.

I think most of it is up to the webGL specification and browsers supporting it - it currently has nothing for colour spaces on images, so linear lighting is not possible. I suspect real-time GI is in a similar situation - I remember reading that webGL 1 is equivalent to OpenGL ES2.

Non-directional baked GI currently works fine though.

Thank you for your answer, it seems that this is linked with the WebGL technology and what about the position of Unity and their will in the near and far futur ?