I created a Unity WebGL experience, the performance is great on windows(120 fps) and on Android devices (90fps), the issue is with Apple products, on Mac chrome it is great, but on Safari it is very bad ( less than 20), and on iPad and iPhone (Chrome and Safari ) it is 8-10 fps
I tried using Unity 2021.3.18f1 and 2022.2.21
Anyone is facing the same issue? How can I fix this?
Thanks!
A lot of users complain about significantly worse performance on Safari. There is no immediate fix to that.
But that is not to say that you can’t improve the performance for your particular project. You may be using graphics/quality settings, shaders, etc. that have a particulary huge impact on Safari. The only way to find out is to experiment with various settings. Profiling may provide some pointers.