Hi there,
My team and I are currently working on a project for WebGL make a multiplayer game (with services as Photon Pun and PlayFab). I’ll try to explain the problems wwe get the best I can:
1.- Problem detected: We tried to run our game on differents PC (higher and lower potential) and the problem is that usually when we load a new scene we get stuck just after the scene loading.
2.- After a long search on internet, we think that maybe the reason is a huge information load and maybe we can divide the Photon loading process to optimize the game (or PlayFab).
3.- In the Unity Editor usually works fine. Yesterday we got the problem attached (Unity WebGL Error - Album on Imgur) and maybe are the reason for the problem comented on point 2*.
4.- On last thing we’ve detected is that the fullscreen mode of the WebGL build give us a lot of problems (the level load get stuck allways, and many other functions doesn’t work).
- Photon Pun Version: updated to 2.19.3
- Unity Version: 2019.3.0f6
- Project weight when zipped: 90MB
- Host: itch.io (multiplayer by Futura.Space)
Thanks for the help!!