Unity WebGl does not free webcam when stopped

Good time of day, I want to make an image using the webcam. When I take image, call method texture.Stop(); but the camera is not freed anyway (white light is on). All work right in other platforms.

How to shut down a camera in WebGL?

The code method it taked image.

private void OnCaptureTake()
if (_captureImage.texture != null)
isOnClick = false;

Link to the bug report.