Unity webgl multiple video players not working

I have two video players. If I play both only one player is rendered. Other one is definetly playing because I can hear the audio, but not rendered. If I pause the first one, second is rendered. If I play the first one again, second stops rendering but still playing. In standalone/editor everything works properly, this happens only in WebGL. Do any of know why this is happening ? I use RenderTexture and assigning it to a material which is assigned to mesh in which the video is rendered. I create the RenderTexture runtime and instantiate the material runtime too.

Do you use the only Render Texture for both Players?

No, for one player I have the render texture in the assets. For other player I create the render texture runtime. Also I printed the videoplayer.targettexture.getinstanceid(), I can see two different values for both players. Also the same setup works in windows standalone/editor.