Unity webgl need more ram on server than local

I dont know if this is a bug or not but when i build my webgl game i only allocate 128 mo of ram and the game work fine on my computer with firefox, chrome and etc…

But when i put it on my server, 512 is not enough and chrome dont seem to allow 1 go of ram

Why would it take more ram on the server than in local while both of them use the exact same release files?

do you run out of Unity Heap or Browser memory ? what’s the error message ?