Unity webgl & network manager

I built my game as a webgl and am hosting it using github pages, the game runs fine until I create a room. Once I have logged into the database (using the database control asset) and try to create a room, the button now doesn’t do anything. This problem didn’t exist when it was a standalone windows build and I thought it might have something to do with the network manager. I am using Unity networking and on the network manager prefab, I have the websockets bool enabled, the network address set to oliverdungey.github.io (the github pages link) and the port to 443 but it still doesn’t work. Any help would be greatly appreciated

bump really need to get this working