Unity webgl receive webrtc video track from js

Hi Pro,
I would like to achieve some feature, it require me to request a video track using js like

stream = await navigator.mediaDevices.getUserMedia({video: true});

let video = document.createElement("video")
video.srcObject =  stream;

then send to unity, is anyway to let unity accept the stream resource (video track or media provider)?

thanks

I would also really like to get this to work.

I thought about maybe getting the underlying texture pointer of a canvas to Unity, like described here

But I don’t know if this is possible that way.