Hi Pro,
I would like to achieve some feature, it require me to request a video track using js like
stream = await navigator.mediaDevices.getUserMedia({video: true});
let video = document.createElement("video")
video.srcObject = stream;
then send to unity, is anyway to let unity accept the stream resource (video track or media provider)?
thanks
I would also really like to get this to work.
I thought about maybe getting the underlying texture pointer of a canvas to Unity, like described here
But I don’t know if this is possible that way.