I just wanted some clarification about Unity Webplayer and Dlls. It seems to be possible the use Dlls in a Webplayer but sometimes I see that it’s not possible ?
In which case we can’t use Dlls for Webplayer ?
From what I think, It’s not possible to load Dlls Dynamically in the Webplayer because of some security reason. But if we include the Dlls in the project there is no problems ?
From the documentation :
Note: On the desktop platforms, plugins are a pro-only feature. For security reasons, plugins are not usable with webplayers.
Thanks a lot for you clarification.