Unity WebPlayer: Arrow keys seem to get "stuck" in fullscreen mode

Hey everyone. I put up a development build of my game so people could try it out (even though its far from done). The problem is in FullScreen mode, the arrow keys which control your boat seem to stick. You can release the right button but continue steering until you mash it a few more times.

The game is posted here if you want to try to reproduce the issue:
http://www.facebook.com/pages/Play-Crimson-Tides/457992097596559

Unity 4.0.0f7
OSX 10.7.5
Safari 6.0.2

Any thoughts?

Hi @gtzpower,

Is this a Safari 6.0.2 Mac only issue? or do other browsers reproduce the problem? I can’t reproduce on Windows + Safari but I’ll test on Mac.

Also, what is your engine version? please do a WebPlayer version check here: Unity Real-Time Development Platform | 3D, 2D, VR & AR Engine

Thanks,
Chris

I can’t reproduce this issue on Mac 10.7.5 + Safari 6.0.2. My WebPlayer version is 4.0.0f7 and tested using stable and release channels.

We will need more details on how to reproduce this from you.

Thanks,
Chris

Hey Chris,

We’re experiencing a similiar bug in a windows client, and at this point we’re wondering if it has something to do with international keyboards… Here’s their forum thread where people are trying to figure it out…

http://steamcommunity.com/app/209520/discussions/0/810923021702845676/

Our problem actually ended up being Joystick related. The default input sensitivity for the Xbox 360 dpad and triggers was set to 1000.

Even without a gamepad installed, if they user had installed any gamepad or game related device, windows would install a HID Gamepad driver that produced a tiny amount of noise, which multiplied by the sensitivity of 1000 would cause thresholds to be triggered (since our game handles controllers and keyboards).

The fix to this was the set the sensitivity to 1.