unity webplayer wont load my textures

hi, i use a mac, i have the regular unity desktop system for a mac. i have been able to load my textures from code like this :

var GameImages2 : Texture[] = new Texture[45];

function Start() {
GameImages2[1] = Resources.LoadAssetAtPath("Assets/walkbackwards16fs1024x1024.png", Texture);
GameImages2[2] = Resources.LoadAssetAtPath("Assets/forwardwalk17fs1024x1024.png", Texture);
GameImages2[3] = Resources.LoadAssetAtPath("Assets/jump19fs1024x2048.png", Texture);
GameImages2[4] = Resources.LoadAssetAtPath("Assets/farlightpunch4fs1024x1024.png", Texture);
}

function Update () {
	renderer.material.mainTexture = GameImages2[1];
}

My textures appear while im building the game, but the textures will not appear in the web build or any of the stand alone project builds. How Can I get my coded texture changes to appear in the webbuilds or the stand alone builds. I am also still using the trial period. It is very important to me to finish my project and have my texture changes transfer over to the webplayer builds and the stand alone player builds.

Resources.LoadAssetAtPath is used for Editor Only instructions, it will not work in game builds.

Use Resources.Load instead, and put your assets in the relevant \resource folder.

Can I get an example of “Resources.Load” in use?

I found the syntax; here is the syntax:

GameImages2[1] = Resources.Load(“walkbackwards16fs1024x1024”);
GameImages2[2] = Resources.Load(“forwardwalk17fs1024x1024”); :