I have a NodeJS Websocket server and I need to create a connection between Unity and NodeJS, but I can’t find a way to create the script to act as a client in Unity.
How could I create the Client script in Unity to connect to the NodeJS server via WebSocket?
If you are not bedded into the NodeJs implementation you may want to investigate SignalR. Its probably the most mature .NET websockets implementation.
Failing that you can try something like these:
I have several examples on GitHub - CmdrZin/NodeJS: Node.js Server/Client project examples
But basically you add Socket IO from the Asset store and reference the SocketIOComponent.