Unity will now ship with Visual Studio set as the default IDE, free to use

Just looking for more info regarding this announcement:

http://blogs.msdn.com/b/somasegar/archive/2015/04/17/visual-studio-for-game-development-new-partnerships-with-unity-unreal-engine-and-cocos2d.aspx

AFAIK, another engine is bundling VS right now following that partnership. Are Unity planning a similar move?

Unity seems to prefer a uniform development environment across their development platforms. What advantage would Unity bring that is not already provided by UnityVS? You can already use Visual Studio and many already do.

http://unityvs.com/

From the sound of it, I think it’s just the bundling of Visual Studio Community with Unity on Windows (instead of MonoDevelop maybe), and the UnityVS package built in maybe?

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Yes, upon reading again it appears to be tighter integration by including the option to download Visual Studio Community in the Unity installer. I don’t think this is outright replacement of MonoDevelop though but rather an automated option that additionally downloads the proper packages for those of us who prefer Visual Studio.

A more relevant question is why do we have the moustache guy instead of a cute teddy bear as our mascot? And don’t tell me the moustache guy is cute, I really don’t want to hear it. :slight_smile:

Honestly it doesn’t sound like much, just an opportunity to click “Install VS” instead of “Install MonoDevelop” when you run the Unity installer. And no official announcement from the Unity side yet.

But seriously, has anyone ever heard about that teddy bear powered engine that is ranked up there with Unity and Unreal? Seems like they are the real winners in this announcement with whatever publicity they can get from being paired with the other two engines.

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You mean Cocos2d? That’s a coconut. And it’s probably the most widely used mobile framework out there.

Cool, I’ll have to investigate. Apparently I’ve had my head in the sand. :sweat_smile:

It’s pure C++ (or Objective-C originally) so it isn’t really the same thing as Unity or Unreal. But it is a great tool if you don’t mind getting your hands dirty and are doing 2d games.

I’d like for VS to stop dropping the project info. It’s a great tool as it is, but it’s super annoying that I have to keep quitting VS, re-generating the project files and re-opening it. (Admittedly I’m still more productive there than in the alternatives.)

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Today Microsoft announced that when you go to install Unity, Visual Studio will be the default IDE selected. The Community Edition is included, which is basically VS 2013 professional. If you are using Unity, we also have the free Visual Studio Tools for easier debugging – it works in the VS 2015 preview now, too.

If you are using Visual Studio, ReSharper is a great extension to have. Costs $100, but it’s worth every penny.

If you are looking for more tools to work with as a game developer, I wrote an overview of some of the biggest tools last year.

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Thats super cool! I switched to VS this year finally and I now I can’t understand why anyone would use MonoDevelop. Glad to see this happen.

Unity’s reaction

That’s cool.
Wonder if one would still have to import that unityVS tools package into every single project or if debugging just works with this.
Also I’ve read somewhere on a MS page that the community edition is only for people with less than $1m turnover or profit, not sure, that or last year. Might only be a catch for real professional users who might have VS pro anyway already. :stuck_out_tongue:
Unity free users wouldn’t have to worry because of unity free’s limit of $100k already.

Announced where? I can’t find it

Gonna be the “Actually” guy here.
Actually, it was announced last Friday. I saw it on Neowin.net, but here is the official post http://blogs.msdn.com/b/somasegar/archive/2015/04/17/visual-studio-for-game-development-new-partnerships-with-unity-unreal-engine-and-cocos2d.aspx

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Still waiting for a Unity side announcement on this.

http://www.davevoyles.com/unity-unreal-engine-4-cocos2d-will-now-ship-with-visual-studio-set-as-the-default-ide-free-to-use/

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Wow…every reason I had to doubt Unity’s stance as a universal force for good has been obliterated.

First, they pump tons of energy into tutorials.
Then, they release super cool new GUI tools.
Then, Unity5 takes the price tag off of pro features.
Now, this.

Nietzsche was wrong. The world is a lovely place.

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I am so looking forward to work with Visual Studio on Mac OS X.

Oh no wait … I can’t.

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The official announcement doesn’t say anything about Visual Studio becoming the default IDE.

Today’s announcement linked by @Ryiah does, the one last Friday just talked about “closer integration” or something to that effect.