Hi there,
I’m working on a port of my game to Windows Store and I got stuck on porting the .NET code. I have some of xml dependant structures and while in Visual Studio everything works just fine (also intellisense is suggesting certain methods/attributes) Unity returns build errors - for example “XmlDocument does not contain a definition for SelectSingleNode” etc.
Of course I understand the difference and I don’t mind having few #ifdefs but I just can’t work on Visual since, like I said before, it suggests/accepts older .NET version than the one that is used to generate Windows solution.
I need to build it using “Net Core” and with .NET scripting backend so changing to IL2CPP doesn’t fit me.
So, the question is - is there a way to change Visual’s (Community 2015, Update 3) .NET references to be the same as Unity’s one.
Kind regards,
Mariusz.