Hi there.
I needed to reinstall windows on my workstation. With my old workstation setup, i had no issues with the standalone build for windows PC, built with il2cpp.
But now, when i start the built game, it crashes. I could nail it down to the point where it crashes:
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create (url);
(this uses System.Net)
This is embedded with a try/catch, but it’s not catching any exception, it just crashes.
This just happens when i build with il2cpp, when i build with mono, everything works fine.
But this has worked before also when i built it with il2cpp! i rewinded my project back to the point where i did the last successful build with il2cpp and built again from there, just to see if this build is also crashing: it crashes as well.
So, since this has worked already, it must have something to do with my system setup, i believe. The WebRequest.Create uses System.Net
Is it possible that mono bundles this somehow and il2cpp not? Do i need a special .net version or some other components?
Thanks in advance.