I was wandering if theres any performance lost on having bones disabled in my game, so for eye,s and mouth and little features which i only need for cutscenes. They will still be their but it will be disabled
If the mesh has the bones skinned to it, even if they aren’t moving, it will be part of the skinning calculation. You would have to remove the skinning weights of the bones and attach that mesh to a different bone to remove the influence, it’s actually much easier to just load a different LOD model in most cases.
you might want to visit a chiropractor,