# Unity with Node based character programmer approace

**URL:** https://discussions.unity.com/t/unity-with-node-based-character-programmer-approace/402188
**Category:** Scripting
**Created:** [November 22, 2009, 1:45am UTC](https://discussions.unity.com/t/unity-with-node-based-character-programmer-approace/402188 "2009-11-22T01:45:48Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Numonic](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/numonic/32/535759_2.png) [@Numonic](https://discussions.unity.com/u/Numonic)
#### Post date: [November 22, 2009, 1:45am UTC](https://discussions.unity.com/t/unity-with-node-based-character-programmer-approace/402188/1 "2009-11-22T01:45:48Z")

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I saw a while back one of the Unity programmers say on fridays they are allowed to work on anything they want for unity. And one programmer came up with the amazing Node based approach. Wish it was applied to making character move back and forth without the need of all that scripting it would definetly speed up the work flow and make final games or prototypes. Something I would love to see in the next version of Unity.

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### Author: ![Charles\_Hinshaw](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/charles_hinshaw/32/44146_2.png) [@Charles\_Hinshaw](https://discussions.unity.com/u/Charles_Hinshaw)
#### Post date: [November 23, 2009, 4:37am UTC](https://discussions.unity.com/t/unity-with-node-based-character-programmer-approace/402188/2 "2009-11-23T04:37:40Z")

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Have you spent much time looking at the new Animation tools? As far as moving things around, they are pretty powerful and easy to work with.

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### Author: ![Numonic](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/numonic/32/535759_2.png) [@Numonic](https://discussions.unity.com/u/Numonic)
#### Post date: [November 23, 2009, 12:39pm UTC](https://discussions.unity.com/t/unity-with-node-based-character-programmer-approace/402188/3 "2009-11-23T12:39:27Z")

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I looked at it briefly but didn’t spend much time on it. But I will look into it thanks.

Oscar
