unity with sqlite in ios

I am working in unity and for offline database i choose sqlite database.
it is working fine in unity editor and Android Device as well,
but it does not work in ios devices.
i think the problem is in path or may be any file is missing for ios.

using UnityEngine;

using System;

using System.IO;

using System.Collections;

using System.Data;

using System.Text;

using Mono.Data.SqliteClient;

public class dbAccess : MonoBehaviour
{
private string connection;

private IDbConnection dbcon;

private IDbCommand dbcmd;

private IDataReader reader;

private StringBuilder builder;

public void OpenDB(string p)
{
	Debug.Log("Call to OpenDB:" + p);
	// check if file exists in Application.persistentDataPath
	string filepath = Application.persistentDataPath + "/" + p;
	if(!File.Exists(filepath))
	{
     
        Debug.LogWarning("File \"" + filepath + "\" does not exist. Attempting to create from \"" +
		                 Application.dataPath + "!/assets/" + p);
		// if it doesn't ->
		// open StreamingAssets directory and load the db -> 
		WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/" + p);
		while(!loadDB.isDone) {}
		// then save to Application.persistentDataPath
		File.WriteAllBytes(filepath, loadDB.bytes);
	}
	
	//open db connection
	connection = "URI=file:" + filepath;
	Debug.Log("Stablishing connection to: " + connection);
	dbcon = new SqliteConnection(connection);
	dbcon.Open();
}

public void CloseDB(){
	reader.Close(); // clean everything up
 	reader = null;
	dbcmd.Dispose();
	dbcmd = null;
	dbcon.Close();
	dbcon = null;
}

}

please try to update line 20 of your code as below: