Unity with SwiftUI

Hi,

I’m trying SwiftUI and would like to have a Unity display

I can see it’s possible to have SceneKit view’s running in SwiftUI.

I’ve tried a similar approach for Unity, but I get nothing displayed, has anyone else had any breakthroughs?

struct UnityUIView : UIViewRepresentable {

    func makeUIView(context: Context) -> UIView {
        let appDelegate = UIApplication.shared.delegate as? AppDelegate
        appDelegate.startUnity()
        return UnityGetGLView()!
    }

    func updateUIView(_ view: UIView, context: Context) {

    }
}

I have something working by adding a delay before the view is loaded, details here: SwiftUI and Unity - Stack Overflow