Unity with windows?

Is Unity compatible with windows? If so, how do I use it? Because I don’t have a mac and i don’t feel like buying a mac just for this.

Unity IDE will be coming to Windows with its 2.5 release, as far as I know.

Unity right now will run on a Mac and can create games for Windows.

ummm… neo300 your wrong on that note there is no set release date for unity on windows 2.5 maybe but I don’t think so read all the topics with unity windows in the title or just windows (click search and type that in) there is no fixed release date. sorry for you paris.

I’m trying not to be a downer but really if are serious about developing games buy a mac, read all the posts on windows unity and you’ll find that over 1000 people have switched for a mac. If you are serious about developing games, it’s simple get a mac.

Nextgen Unity for Windows features ? 8)

I would argue that point till your blue in the face and passed out on the floor. Serious game development is done on the PC. This program just happened to have been released for the Mac first. It’s coming to the PC in Q12009 for Unity 2.5, so I would say is buy the license and wait for it to come out. As for anyone telling you to buy a Mac just because it’s “Better” is full of it. Ask them how they feel about not being able to upgrade their Machine, having to wait for the good games to come out last and what it must feel like to spend $2000 on a machine that will be replaced a year later with a better machine leaving theirs in the dust. That’s some pretty expensive Koolaid they like to sell to folks. I hope it would come in Cherry Flavor, but no it’s Lime.

I’d watch what you say regarding talking down about Macs on this forum soulman. :wink: We’re mostly all Mac users, and all very happy with our Lime Kool-aid.

I spend a good chunk of change on this MacBook Pro. I haven’t powered up my desktop PC since. Enjoy your registry gone wild. Btw, I don’t like Kool-aide. I like iced tea.

Photoshop was mac only in the early days and ported to windows after a few revisions. Its a staple used in the gaming industry nowadays.

A lot of 3D applications were performed on SGI machines, which clearly were more powerful and ready for that kind of work.

Most windows ports came from other operating systems.
Even windows networking is based on BSD networking components.
Windows did not evolve in its own bubble.

PC stands for Personal computer, we can assume your referring to Windows which is a series of operating system and is software, vastly different to the term used PC, which is referring to hardware. Most people use terms willy nilly however its understood what your trying to claim.

I worked at intel for Euro RSCG in the early 90’s in Australia for the Intel APAC website. All of the 3d chip models for intel were made using formZ on g3 power pc macs. Rendered on Macs for intel’s website.

Chew on that slowly and realize the best machine for the best job is used in the professional world, not what you think it may appear to be.

Unless you have been living under a rock, prices are more consistent with both machines, Ram and HD prices are really bloated on the apple site, you can just buy them elsewhere and are very compatible.

I just invested in 8 gigs of ram for my g5 work horse and bought it at a standard pc shop. its a PowerPc and I have upgraded its video card ram and hard drives.

Maya was not even a windows product.

There is a string of technologies brought first out into the public domain from leading vendors like apple. Eventually MS slots them in or tries to make an alternative.

OpenGL was around from the military many many years prior to Direct X.
It’s pretty obvious your insight is greatly flawed.

Gotta laugh at kids who think the whole computer industry is just mac and windows, did you forget about SGI or SUN?, also the fact that most software came from other vendors and bought up by the larger companies prior to them acquiring it.

One can easily assume your just another bedroom game banger who missed the first few decades in computing, and thats just my opinion and no one elses.

You have a good list of “were” there.
Which show why Windows is where it is: It was able to please many users and did somthing that Linux just sucked and still sucks at: having fixed longterm stable standards and support for open hardware.

The later is also the reason why Apple was a geek thingy for pretty long. It got better as they now have bootcamp (its one of the strongest selling points. Just beeing an apple would by far not be enough).

It thought must be recognized that gaming and game development never will be an OSX.
Apple is just incapable at supporting some real 3D high end graphic cards to fit into that sector.
MacPro is a joke actually. You can choose between a $3000 gpu thats of pretty no use for realtime 3D and a 18 months old lower mid range card (ATI 3000 series) and that althought the graphic cards were just updated.

Also the 8800 GS in the current iMac or I guess the 9600GT / 9800GS in the new iMacs is just a bad joke but thats to expect by Notebook Hardware sold at $3000.
My GTX280 burns even a MacPro to ashes and that without any real problem and without having a SLI configuration for now and it cost only $2000 with 8GB RAM and 4x 500GB HDD in RAID5 and more than a single crappy year of warranty!
Apple is not even capable to have CrossFireX on their MacPro yet offering quad ATI gpu solutions.

If apple really intends to enter that sector, there is a long way to go and revisiting their “hardware update cycle” will be a core aspect of it.
But they will have to do something about that anyway or their OpenCL intentions are worthless, as trash graphics hardware does not do many GFlops in FFT. A 9400M while beeing 5 times faster than a Intel X3100, is still just slow even if it runs some shaders.

I actually originally planned on getting a new iMac but its just not worth it. Significantly too high costs for what I get as 3D geek.
So my MacBookPro will serve as dev platform for my Unity Pro until 2.5 is out and after that only for iPhone any further.
I’ve nothing against Macs, there are nice and normally work :slight_smile:
But for me, graphics power is a core point and thats just something that does not exist for Apple.

Well, the Holly “Mac vs Windows” War is rised again? :roll:
What you talking about? Which working horse is better? What difference, my friends? The best horse is that which is more convenient to the plowman. The main thing to plough, instead of to shake air.

Serious game development is done by serious people. Now bugger off!

I’ve got an early C2D iMac and a seriously powerful, constantly upgraded gaming PC. I split my development and recreational time evenly between the two. As far as actual game creation goes, I’m perfectly happy authoring on my Mac. I have no desire to make the next Crysis. It’s plenty powerful enough for what it is. I really like my Mac and have enjoyed getting to understand the intricacies of OSX through working with Unity. That said, I’m not sure how my usage will shift when 2.5 arrives.

Amen to that!

Please, do NOT take this thread down the path of yet another Mac-vs-Win battle. Platforms like Mac and Windows are tools and folks should use what they prefer. For the OP, Unity authoring is not yet supported on Windows but as mentioned above Unity 2.5 is only a few months away at most and among other things it will feature a Windows editor. So hang in there just a bit longer… :slight_smile:

I don’t want a horse. I want a motorcycle!

Now you’re talkin’! (I’m an avid motorcyclist…)

</off topic>

I haven’t done any extensive searching or anything, but is there any other information regarding the Windows IDE that I might find usefull? For example, do we know the minimum system specs, etc.?

I purchased a Mac just for Unity because the engine is very competitive, but am really looking forward to my development process reverting to the way it was pre-unity, since all of my other engines and applications are PC-based.

Not yet no, you’ll have to hang in there for that sort of information. Just know that it will have feature parity with the Mac version (except iPhone publishing which will for now remain Mac-only) and the UI will be the same on both platforms. Oh, and the UI is simply delicious in Unity 2.5!

oh can we see a picture of it (I think I know what it is, what the term means but not sure) the UI atleast the features of it and the user interface such as being able to change it? ( sorry off topic but since you mentioned new things I just had to ask! :wink:

Edit: mac is just as good as a pc for developing games and I don’t mean that any one or the other is better but unity yes :wink: !

(a) Stop shouting, there is no need for all caps.

(b) You put out a very open ended statement about the Mac being the platform for serious game development without the clarification you provided above, so the only person to shout at is yourself. :wink:

Carry on!