unity with zbrush problem

i am very new in unity ,
when using zbrush to create a model , to use paint body function and to use uv master .
i find that the uv is not right when import to unity ,
i use other uv TOOL ,then import to zbrush ,then use paint body and uv master ,that will alse not correct.

so i have to use 3d coat to finish the paint 3d and normal map, use other tool to do the uv unflatten.

any one know how i can do all the model job in zbrush correctly ?

thanks

Did you Unwrap your models on Maya or Max…?

You likely need to flip your UV before it will look right in unity, and other applications. There are options for that in zbrush’s texture menu.

ok now every thing work fine , you said right ,zbrush’s uv should flip

thanks all