i am very new in unity ,
when using zbrush to create a model , to use paint body function and to use uv master .
i find that the uv is not right when import to unity ,
i use other uv TOOL ,then import to zbrush ,then use paint body and uv master ,that will alse not correct.
so i have to use 3d coat to finish the paint 3d and normal map, use other tool to do the uv unflatten.
any one know how i can do all the model job in zbrush correctly ?
thanks