Hello everyone,
I have an animation in Blender that uses two objects, a Makehuman one and a ball that I imported from Unity into Blender.
The player is bouncing the ball in the animation and in order to achieve this I had to have the ball be a “child of” the player. I also had to play around with the “influence” bar. I don’t if this is the most effective way to do this in Blender, but it works just fine.
Now, when I export to .fbx and then import from Unity, only the player’s motion is there. The ball doesn’t move at all.
Any ideas why this is happening? ![]()