Unity won't import from Blender correcly

Hello everyone,

I have an animation in Blender that uses two objects, a Makehuman one and a ball that I imported from Unity into Blender.

The player is bouncing the ball in the animation and in order to achieve this I had to have the ball be a “child of” the player. I also had to play around with the “influence” bar. I don’t if this is the most effective way to do this in Blender, but it works just fine.

Now, when I export to .fbx and then import from Unity, only the player’s motion is there. The ball doesn’t move at all.

Any ideas why this is happening? :eyes:

Only armature animation is exported from Blender. Animate ball in Unity.

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Cool, I’ll do that. Thanks.

Object transform animation works fine from Blender. Shape key animations however don’t work yet without using workarounds.

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