Unity won't let me click on items in the scene

Hello. Unity has random, frustrating, fits where it won’t let me click on objects in the scene. This seems to happen without warning, and doesn’t seem related to what I’m doing. Any ideas why? This is really taking away my ability to make my game.

Hi,

I don’t recognize the issue. Is it in Editor mode or in Run mode?
Please be aware that you can have two views of your game: the Scene view and the Simulator View. In the Simulator View you can’t click on an item in Editor mode (it’s just a preview on how the game will probably look like). In Scene view, you can click on items, double click in the Hierarchy on an item to make it visible in the scene view, etc.

Hope it helps,

My game is mostly built, so don’t worry I know about the scene editor. My issue is that sometimes I can still move around but I can’t click on things. It seems random, and stops and starts. For example, today clicking on things works. Yesterday it didn’t. My actual code and addons haven’t changed in that time.

Just another thought, prob. you already know this:
The selection tool decides what happens when you click:

When the Hand symbol is selected, you cant select an object…

That’s true. It’s an easy thing to do, but that’s not what I’m having problems with. This is something I’ve noticed on and off for a couple of years now. It seems to go into this mode where it doesn’t matter what tool I have selected, it just won’t work

And then, like yesterday and today, it’s just suddenly back to normal and I can click on things.

Hi. I know it’s been a while, but this was one of the first results when searching for this issue. What fixed it for me was turning on Gizmos (top right of the Scenes window).

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Oh really? Thank you for that tip.

What I’ve been doing is deleting the Library folder in my project. That takes a while to reload, but it seems to fix it. I haven’t had any issues since I upgraded to 6.2 either.

This may or may not be directly related, but as a long time user of unity, and across many versions, i have noticed an odd ‘bug’ within scene view, when managing scenes where the object count has started to really pile up. And in fact, its much like what you describe.

The movement, rotation and scalar transforms become invisible at points, or, stay locked in the same position, regardless of which objects you select, and, furthermore, the objects seem to be only selectable within the hierarchy once this occurs.

Again, this may or may not be related, but for me, when this oddity occurs, a simple restart has always fixed it.

Anywhoodles, gl.

The items piling up thing seems related. It was only when I had a lot of stuff in a scene that it happened. Not a whole level, even, but a fair bit of stuff.