Something bad happened, it seems, during a Unity run, and it crashed. After that, it will never start again! Even after full uninstall, and reinstall! (3x)
The Unity Editor Log shows this:
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0 Initialize mono Mono path[0] = 'C:/Program Files (x86)/Unity3.x/Editor/Data/Mono/lib/mono/2.0' Mono path[1] = 'C:/Program Files (x86)/Unity3.x/Editor/Data/Managed' Mono path[2] = 'C:/Program Files (x86)/Unity3.x/Editor/Data/UnityScript' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 8.16.11.9107] Renderer: NVIDIA GeForce 9800 GT
Vendor: NVIDIA
VRAM: 1024 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1301154239 current 1301209991
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
Error: DoSetPermissionsReadWrite: FindFirstFile: The file or directory is corrupted and unreadable.
Couldn't change permissions
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Utilities/Argv.cpp Line: 105)
============== I'd like to know which file specifically that it's failing on -- so that I might be able to fix it.
How do I get Unity to run again? I hold a Professional License, and now can no longer use it. (It's been working for 14 months prior to today.)
I am using Windows7 64 bit.