UNITY_WSA not working while UNITY_UWP is

Hello,

I’m having some problems.

I’m using some code that is dependent on a DLL that is Windows Store specific. Naturally, I can’t use this inside Unity therefore I’m wrapping that specific code in:

#if UNITY_WSA && !UNITY_EDITOR
   //some code
#endif

But when trying to build this to a Windows Store C# Project, Unity will stop with the error:

error CS0246: The type or namespace name 'someRandomWsaPlugin' could not be found (are you missing a using directive or an assembly reference?)

It seems Unity is still looking for classes/namespaces while being built. But this namespace will exist once the C# Project is opened, isn’t this the whole purpose of using compiler flags (for example UNITY_WSA)?

I accidentally stumbled upon the flag UNITY_UWP and this seems to work, since Unity never recognizes this flag, but the C# Project will.

I really would not wanna write a dll wrapper for this library. Any suggestions? @Tautvydas-Zilys

If it’s a script file inside Assets\ folder in project, it should have worked. If it’s not, it’s definetly a bug, but I really doubt it, because we have a bunch of tests using that define.

It really doesn’t work. @Tomas1856

Another example of using classes from the Windows.* namespace:

#if UNITY_WSA && !UNITY_EDITOR
using Windows.Foundation.Collections;
#endif
..
..
#if UNITY_WSA && !UNITY_EDITOR
PropertySet parameters = new PropertySet();
#endif

And the error while building to C# project:

error CS0012: The type 'Windows.Foundation.Collections.PropertySet' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.

And this reference is only resolved once the C# Project is actually built and that project is opened. :confused:

EDIT:
It seems to be able build for Universal 10 but NOT for Universal 8.1, but why should it even matter? Unity shouldn’t process code within the if-statements while building, right? :hushed:

Any chance you got paste the editor log from such failed build? Generally, you’d want to use #if NETFX_CORE define when calling platform APIs, as UNITY_WSA will be defined even if you have mono compiler selected in your player settings.

What specifically do you mean by “platform APIs”? And where can I find the editor logs? And what is the “mono compiler”? I can only change “Scripting Backend”: .NET or IL2CPP. (Using Unity 5.3)

Windows Platform APIs is everything in “Windows.*” namespace, and any APIs that are implemented in WinMD files.

Editor log can be found here (taken from http://docs.unity3d.com/Manual/LogFiles.html):

C:\Users\username\AppData\Local\Unity\Editor\Editor.log

Read this about different C# compilers:

http://docs.unity3d.com/Manual/wp8-1-faq.html

Thank you @Tautvydas-Zilys

But it seems that the NETFX_CORE flag doesn’t work either (when building for Universal 8.1). I tried with it and got the same error (see below). But it will work fine when building for Universal 10. The only work-around I can find is:

  1. Type some random compiler flag that doesn’t exist (so the code gets grayed out).
  2. Build with success
  3. When inside the generated C# Project comment out the compiler flag
  4. No complains about PropertySet (and all other stuff) not being found

Error log:

This compiler is provided as part of the Microsoft (R) .NET Framework, but only supports language versions up to C# 5, which is no longer the latest version. For compilers that support newer versions of the C# programming language, see http://go.microsoft.com/fwlink/?LinkID=533240

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,17): error CS0012: The type 'Windows.Foundation.Collections.PropertySet' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowRequestsDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,85): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowFeedDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,81): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(216,17): error CS0012: The type 'Windows.Foundation.IStringable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(219,39): error CS4001: Cannot await 'Windows.Foundation.IAsyncOperation`1<winsdkfb.FBResult>'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS0012: The type 'Windows.Foundation.IAsyncAction' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS4001: Cannot await 'Windows.Foundation.IAsyncAction'
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,17): error CS0012: The type 'Windows.Foundation.Collections.PropertySet' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowRequestsDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,85): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowFeedDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 155)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,81): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 155)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(216,17): error CS0012: The type 'Windows.Foundation.IStringable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 216)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(219,39): error CS4001: Cannot await 'Windows.Foundation.IAsyncOperation`1<winsdkfb.FBResult>'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 219)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS0012: The type 'Windows.Foundation.IAsyncAction' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 265)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS4001: Cannot await 'Windows.Foundation.IAsyncAction'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 265)

DisplayProgressNotification: Build Failed
Error building Player because scripts had compiler errors
(Filename:  Line: -1)

Could you attach full Editor.log, because the part you copy-pasted only shows compile errors, the part which defines are passed are still missing.

Ahh sorry, here is the full log:

LICENSE SYSTEM [20151124 16:25:18] Next license update check is after 2015-11-17T15:20:37

Built from '5.3/staging' branch; Version is '5.3.0f1 (b948b362cb65) revision 12142771'; Using compiler version '160040219'
OS: 'Windows 10  (10.0.0) 64bit' Language: 'en' Physical Memory: 8131 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1
Initialize mono
Mono path[0] = 'D:/Program Files/Unity 5.3.0f1/Editor/Data/Managed'
Mono path[1] = 'D:/Program Files/Unity 5.3.0f1/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityScript'
Mono config path = 'D:/Program Files/Unity 5.3.0f1/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56728
IsTimeToCheckForNewEditor: Update time 1448379949 current 1448378722
D:/GitHub/acelib-unity/Unity/ACELib-Social
Loading GUID <-> Path mappings...0.000189 seconds
Loading Asset Database...0.014032 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks...0.016812 seconds
Initialize engine version: 5.3.0f1 (b948b362cb65)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
    Vendor:   NVIDIA
    VRAM:     1990 MB
Begin MonoManager ReloadAssembly
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\Tools\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 10.38 ms, found 0 plugins.
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v5.3.0 for Unity v5.3.0f1
Setting WSAPlayer v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport
Setting Android v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements
  UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
  Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
  Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
  Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem
  UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
  Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking
  UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
  Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor
  Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityAnalytics
  UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityPurchasing
  UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering custom dll's ...
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.Metro.Extensions.dll
Registered in 0.053432 seconds.
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 0.40 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in  0.700 seconds
Registering platform support modules:
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
Registered platform support modules in: 0.0950619s.
Downloading http://update.unity3d.com/5.3/ivy.xml to C:\Users\Rasmus\AppData\Local\Temp\unity\a3df7d37-a309-49b3-9252-2aad63f2c32c\ivy.xmlLoad native extension module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/x86_64/UnityEditor.Metro.Extensions.Native.dll

Native extension for Android target not found
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Validating Project structure ... 0.016598 seconds.
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.014693 seconds (Nothing changed)
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Warming cache for 1087 main assets: 0.002932 seconds elapsed
Initializing Unity extensions:
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll'
'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll'
Task failed: Verifier Task
Unloading 225 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 27.5 MB.
System memory in use after: 27.5 MB.

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 718.
Total: 1.385870 ms (FindLiveObjects: 0.078133 ms CreateObjectMapping: 0.019864 ms MarkObjects: 1.269332 ms  DeleteObjects: 0.015229 ms)

Load scene 'Assets/TestScene.unity' time: 85.570396 ms
<RI> Initializing input.

<RI> Input initialized.

Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/Rasmus/AppData/LocalLow/Unity/Caches/GiCache'
Setting up 1 worker threads for Enlighten.
  Thread -> id: 37bc -> priority: 1
Launched and connected shader compiler UnityShaderCompiler.exe after 0.030000 seconds
TrimDiskCacheJob: Current cache size 0mb
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.020691 seconds (Nothing changed)
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
EditorHelper: Attempting to use Visual Studio.
EditorHelper: Checking for Visual Studio installations.
EditorHelper: Searching for Visual Studio 2008 installation using the VS90COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2008 installation found.
EditorHelper: Searching for Visual Studio 2010 installation using the VS100COMNTOOLS environment variable.
EditorHelper: No Visual Studio 2010 installation found.
EditorHelper: Searching for Visual Studio 2012 installation using the VS110COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2012 installation here: c:/program files (x86)/microsoft visual studio 11.0/common7/
EditorHelper: Searching for Visual Studio 2013 installation using the VS120COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2013 installation here: c:/program files (x86)/microsoft visual studio 12.0/common7/
EditorHelper: Searching for Visual Studio 2015 installation using the VS140COMNTOOLS environment variable.
EditorHelper: Found a Visual Studio 2015 installation here: d:/program (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Your preferences indicate Visual Studio should be found here: d:/program (x86)/microsoft visual studio 14.0/common7/ide/devenv.exe
EditorHelper: We found a matching Visual Studio 2015 installation here: d:/program (x86)/microsoft visual studio 14.0/common7/
EditorHelper: Looking for a running Visual Studio session.
EditorHelper: We found for a running Visual Studio session with the solution open.
EditorHelper: Using the existing Visual Studio session.
EditorHelper: Getting operations API from the Visual Studio session.
EditorHelper: Waiting for the Visual Studio session to open the file: D:\GitHub\acelib-unity\Unity\ACELib-Social\Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs.
Refresh: detecting if any assets need to be imported or removed ...
Hashing assets ... 0.000492 seconds
----- Compute hash(es) for 1 asset(s).

Refresh: elapses 0.053147 seconds
Updating Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebook.cs - GUID: 60ed4a365c3f64045b2f5feaf1994bb4...
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 21
done. [Time: 120.343628 ms]
Refreshing native plugins compatible for Editor in 6.99 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

----- Total AssetImport time: 0.210787s, AssetImport time: 0.165499s, Asset hashing: 0.000631s [14.3 KB, 22.121077 mb/s]


-----Compiler Commandline Arguments:
Filename: "D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\bin\mono.exe"
Arguments: "D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\smcs.exe"  @Temp/UnityTempFile-1ab49c34de177174c867396883774cad
MONO_PATH: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity
MONO_CFG_DIR: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\etc
index: 76
Responsefile: Temp/UnityTempFile-1ab49c34de177174c867396883774cad Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp.dll
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/Managed/UnityEditor.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data\Managed/Mono.Cecil.dll"
-define:UNITY_5_3_0
-define:UNITY_5_3
-define:UNITY_5
-define:ENABLE_NEW_BUGREPORTER
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_FRAME_DEBUGGER
-define:ENABLE_GENERICS
-define:ENABLE_HOME_SCREEN
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_LIGHT_PROBES_LEGACY
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_PLUGIN_INSPECTOR
-define:ENABLE_SHADOWS
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_SPRITE_POLYGON
-define:ENABLE_TERRAIN
-define:ENABLE_UNET
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:INCLUDE_IL2CPP
-define:INCLUDE_DIRECTX12
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION
-define:ENABLE_EDITOR_TESTS_RUNNER
-define:UNITY_METRO
-define:UNITY_METRO_API
-define:UNITY_WINRT
-define:ENABLE_WINRT_PINVOKE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_LAZY_METHOD_CACHING
-define:ENABLE_MOVIES
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_EVENT_QUEUE
-define:ENABLE_NETWORK
-define:UNITY_PLATFORM_THREAD_TO_CORE_MAPPING
-define:UNITY_WSA
-define:ENABLE_DOTNET
-define:ENABLE_PROFILER
-define:UNITY_WINRT_8_1
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_WIN
-define:UNITY_TEAM_LICENSE
-define:UNITY_PRO_LICENSE
-define:SOOMLA_FACEBOOK
Assets/ACELib-Social/Core/BaseSocialProvider.cs
Assets/ACELib-Social/Core/ISocialApi.cs
Assets/ACELib-Social/Core/ISocialManager.cs
Assets/ACELib-Social/Core/ISocialProvider.cs
Assets/ACELib-Social/Core/SocialActionArgs.cs
Assets/ACELib-Social/Core/SocialManager.cs
Assets/ACELib-Social/SocialProviders/SoomlaBaseSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaFacebookSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaGoogleSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaTwitterSocialProvider.cs
Assets/ACELib-Social/Tests/SimpleTest.cs
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebook.cs"
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebookGameObject.cs"
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebookLoader.cs"
Assets/Facebook/Scripts/AccessToken.cs
Assets/Facebook/Scripts/AppEventName.cs
Assets/Facebook/Scripts/AppEventParameterName.cs
Assets/Facebook/Scripts/CallbackManager.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebook.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebookGameObject.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebookLoader.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebook.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebookImplementation.cs
Assets/Facebook/Scripts/Canvas/JsBridge.cs
Assets/Facebook/Scripts/ComponentFactory.cs
Assets/Facebook/Scripts/Constants.cs
Assets/Facebook/Scripts/FB.cs
Assets/Facebook/Scripts/FacebookBase.cs
Assets/Facebook/Scripts/FacebookGameObject.cs
Assets/Facebook/Scripts/FacebookSdkVersion.cs
Assets/Facebook/Scripts/FacebookSettings.cs
Assets/Facebook/Scripts/IFacebook.cs
Assets/Facebook/Scripts/IFacebookCallbackHandler.cs
Assets/Facebook/Scripts/IFacebookImplementation.cs
Assets/Facebook/Scripts/MethodArguments.cs
Assets/Facebook/Scripts/MethodCall.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebook.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebookLoader.cs
Assets/Facebook/Scripts/Mobile/Android/FBJavaClass.cs
Assets/Facebook/Scripts/Mobile/Android/IAndroidJavaClass.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebook.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebookImplementation.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebook.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebookLoader.cs
Assets/Facebook/Scripts/Mobile/MobileFacebook.cs
Assets/Facebook/Scripts/Mobile/MobileFacebookGameObject.cs
Assets/Facebook/Scripts/NativeDialogModes.cs
Assets/Facebook/Scripts/OGActionType.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebook.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookGameObject.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookLoader.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
Assets/Facebook/Scripts/PlatformEditor/MockDialogs/EmptyMockDialog.cs
Assets/Facebook/Scripts/PlatformEditor/MockDialogs/MockLoginDialog.cs
Assets/Facebook/Scripts/Properties/AssemblyInfo.cs
Assets/Facebook/Scripts/Results/AppInviteResult.cs
Assets/Facebook/Scripts/Results/AppLinkResult.cs
Assets/Facebook/Scripts/Results/AppReqeustResult.cs
Assets/Facebook/Scripts/Results/GraphResult.cs
Assets/Facebook/Scripts/Results/GroupCreateResult.cs
Assets/Facebook/Scripts/Results/GroupJoinResult.cs
Assets/Facebook/Scripts/Results/IAppInviteResult.cs
Assets/Facebook/Scripts/Results/IAppLinkResult.cs
Assets/Facebook/Scripts/Results/IAppRequestResult.cs
Assets/Facebook/Scripts/Results/IGraphResult.cs
Assets/Facebook/Scripts/Results/IGroupCreateResult.cs
Assets/Facebook/Scripts/Results/IGroupJoinResult.cs
Assets/Facebook/Scripts/Results/IInternalResult.cs
Assets/Facebook/Scripts/Results/ILoginResult.cs
Assets/Facebook/Scripts/Results/IPayResult.cs
Assets/Facebook/Scripts/Results/IResult.cs
Assets/Facebook/Scripts/Results/IShareResult.cs
Assets/Facebook/Scripts/Results/LoginResult.cs
Assets/Facebook/Scripts/Results/PayResult.cs
Assets/Facebook/Scripts/Results/ResultBase.cs
Assets/Facebook/Scripts/Results/ShareResult.cs
Assets/Facebook/Scripts/Utils/AsyncRequestString.cs
Assets/Facebook/Scripts/Utils/FacebookLogger.cs
Assets/Facebook/Scripts/Utils/HttpMethod.cs
Assets/Facebook/Scripts/Utils/IFacebookLogger.cs
Assets/Facebook/Scripts/Utils/MiniJson.cs
Assets/Facebook/Scripts/Utils/Utilities.cs
Assets/Soomla/Core/AndroidImpl/KeyValueStorageAndroid.cs
Assets/Soomla/Core/AndroidImpl/RewardStorageAndroid.cs
Assets/Soomla/Core/Config/CoreSettings.cs
Assets/Soomla/Core/Config/ISoomlaPostBuildTool.cs
Assets/Soomla/Core/Config/ISoomlaSettings.cs
Assets/Soomla/Core/Config/ObjectDictionary.cs
Assets/Soomla/Core/Config/SoomlaEditorScript.cs
Assets/Soomla/Core/Config/SoomlaPostBuildTools.cs
Assets/Soomla/Core/Config/UnityDictionary.cs
Assets/Soomla/Core/Config/android/ISoomlaManifestTools.cs
Assets/Soomla/Core/Config/android/SoomlaAndroidUtil.cs
Assets/Soomla/Core/Config/android/SoomlaManifestTools.cs
Assets/Soomla/Core/CoreEvents.cs
Assets/Soomla/Core/IOSImpl/KeyValueStorageIOS.cs
Assets/Soomla/Core/IOSImpl/RewardStorageIOS.cs
Assets/Soomla/Core/JSONObject.cs
Assets/Soomla/Core/NullCheckable.cs
Assets/Soomla/Core/Schedule.cs
Assets/Soomla/Core/Singletons/BaseBehaviour.cs
Assets/Soomla/Core/Singletons/CodeGeneratedSingleton.cs
Assets/Soomla/Core/Singletons/SceneSingleton.cs
Assets/Soomla/Core/Singletons/UnitySingleton.cs
Assets/Soomla/Core/SoomlaEntity.cs
Assets/Soomla/Core/SoomlaExtensions.cs
Assets/Soomla/Core/SoomlaUtils.cs
Assets/Soomla/Core/WPImpl/KeyValueStorageWP.cs
Assets/Soomla/Core/WPImpl/RewardStorageWP.cs
Assets/Soomla/Core/data/JSONConsts.cs
Assets/Soomla/Core/data/KeyValueStorage.cs
Assets/Soomla/Core/data/RewardStorage.cs
Assets/Soomla/Core/rewards/BadgeReward.cs
Assets/Soomla/Core/rewards/RandomReward.cs
Assets/Soomla/Core/rewards/Reward.cs
Assets/Soomla/Core/rewards/SequenceReward.cs
Assets/Soomla/Profile/AndroidImpl/ProfileEventPusherAndroid.cs
Assets/Soomla/Profile/AndroidImpl/ProfileJNIHandler.cs
Assets/Soomla/Profile/AndroidImpl/SoomlaProfileAndroid.cs
Assets/Soomla/Profile/Config/ProfileManifestTools.cs
Assets/Soomla/Profile/Config/ProfilePostBuildTool.cs
Assets/Soomla/Profile/Config/ProfileSettings.cs
Assets/Soomla/Profile/Domain/PJSONConsts.cs
Assets/Soomla/Profile/Domain/Provider.cs
Assets/Soomla/Profile/Domain/SocialActionType.cs
Assets/Soomla/Profile/Domain/UserProfile.cs
Assets/Soomla/Profile/IOSImpl/IOS_ProfileErrorCodes.cs
Assets/Soomla/Profile/IOSImpl/ProfileEventPusherIOS.cs
Assets/Soomla/Profile/IOSImpl/SoomlaProfileIOS.cs
Assets/Soomla/Profile/ModalDialog.cs
Assets/Soomla/Profile/ProfileEvents.cs
Assets/Soomla/Profile/ProfilePayload.cs
Assets/Soomla/Profile/SocialPageData.cs
Assets/Soomla/Profile/SoomlaProfile.cs
Assets/Soomla/Profile/exceptions/ProviderNotFoundException.cs
Assets/Soomla/Profile/exceptions/UserProfileNotFoundException.cs
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs
Assets/Soomla/Profile/social-providers/GPSocialProvider.cs
Assets/Soomla/Profile/social-providers/GameCenterSocialProvider.cs
Assets/Soomla/Profile/social-providers/SocialProvider.cs
Assets/Soomla/Profile/social-providers/TwitterSocialProvider.cs
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll"
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll"

-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 3 warning(s)
-----CompilerOutput:-stderr----------
Assets/Soomla/Profile/ProfileEvents.cs(449,36): warning CS0219: The variable `payloadJSON' is assigned but its value is never used
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(172,48): warning CS0219: The variable `obj' is assigned but its value is never used
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(171,45): warning CS0168: The variable `responseObject' is declared but never used
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
WeaveAssemblies unityPath= D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Assets/Soomla/Profile/ProfileEvents.cs(449,36): warning CS0219: The variable `payloadJSON' is assigned but its value is never used
(Filename: Assets/Soomla/Profile/ProfileEvents.cs Line: 449)

Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(172,48): warning CS0219: The variable `obj' is assigned but its value is never used
(Filename: Assets/Soomla/Profile/social-providers/FBSocialProvider.cs Line: 172)

Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(171,45): warning CS0168: The variable `responseObject' is declared but never used
(Filename: Assets/Soomla/Profile/social-providers/FBSocialProvider.cs Line: 171)

Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 21
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
WeaveAssemblies unityPath= D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\Tools\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.Metro.Extensions.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.083653 seconds.
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 0.42 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.40 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

----- Total AssetImport time: 0.037722s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

- Completed reload, in  0.889 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.0 for Unity v5.3.0f1
Setting WSAPlayer v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport
Setting Android v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements
  UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
  Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
  Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
  Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem
  UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
  Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking
  UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
  Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor
  Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityAnalytics
  UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityPurchasing
  UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0473023s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.020587 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.020792 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
done. [Time: 32.631191 ms]
Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
done. [Time: 11.598804 ms]
Refreshing native plugins compatible for Editor in 0.41 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

----- Total AssetImport time: 0.098340s, AssetImport time: 0.064046s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 21
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because it doesn't have a placeholder.
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for MetroSupport
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for MetroSupport
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for MetroSupport
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for MetroSupport
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 21

-----Compiler Commandline Arguments:
Filename: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\Csc.exe
Arguments: /noconfig @Temp/UnityTempFile-6f4e0c2f3898d6544bd7e2dedc36affd
index: 11
Responsefile: Temp/UnityTempFile-6f4e0c2f3898d6544bd7e2dedc36affd Contents:
/debug:pdbonly
/optimize+
/target:library
/nowarn:0169
/out:Temp/Assembly-CSharp.dll
/nostdlib+
/define:NETFX_CORE
/reference:"C:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\Microsoft.CSharp.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\Microsoft.VisualBasic.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\mscorlib.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Collections.Concurrent.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Collections.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.ComponentModel.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.ComponentModel.EventBasedAsync.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Core.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Diagnostics.Contracts.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Diagnostics.Debug.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Diagnostics.Tools.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Diagnostics.Tracing.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Dynamic.Runtime.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Globalization.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.IO.Compression.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.IO.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Linq.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Linq.Expressions.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Linq.Parallel.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Linq.Queryable.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Net.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Net.Http.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Net.NetworkInformation.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Net.Primitives.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Net.Requests.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Numerics.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.ObjectModel.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Reflection.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Reflection.Extensions.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Reflection.Primitives.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Resources.ResourceManager.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Extensions.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.InteropServices.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.InteropServices.WindowsRuntime.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Numerics.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Serialization.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Serialization.Json.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Serialization.Primitives.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.Serialization.Xml.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.WindowsRuntime.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Runtime.WindowsRuntime.UI.Xaml.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Security.Principal.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.ServiceModel.Web.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Text.Encoding.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Text.Encoding.Extensions.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Text.RegularExpressions.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Threading.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Threading.Tasks.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Threading.Tasks.Parallel.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Threading.Timer.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Windows.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.Linq.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.ReaderWriter.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.Serialization.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.XDocument.dll"
/reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\System.Xml.XmlSerializer.dll"
/reference:"D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\Managed\Phone\WinRTLegacy.dll"
C:\Users\Rasmus\AppData\Local\Temp\WindowsPhoneApp,Version=v8.1.AssemblyAttributes.cs
/reference:"D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Managed/Phone/UnityEngine.dll"
/reference:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll"
/reference:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll"
/reference:"Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd"
/define:UNITY_5_3_0
/define:UNITY_5_3
/define:UNITY_5
/define:ENABLE_NEW_BUGREPORTER
/define:ENABLE_AUDIO
/define:ENABLE_CACHING
/define:ENABLE_CLOTH
/define:ENABLE_FRAME_DEBUGGER
/define:ENABLE_GENERICS
/define:ENABLE_HOME_SCREEN
/define:ENABLE_IMAGEEFFECTS
/define:ENABLE_LIGHT_PROBES_LEGACY
/define:ENABLE_MICROPHONE
/define:ENABLE_MULTIPLE_DISPLAYS
/define:ENABLE_PHYSICS
/define:ENABLE_PLUGIN_INSPECTOR
/define:ENABLE_SHADOWS
/define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
/define:ENABLE_SPRITERENDERER_FLIPPING
/define:ENABLE_SPRITES
/define:ENABLE_SPRITE_POLYGON
/define:ENABLE_TERRAIN
/define:ENABLE_UNET
/define:ENABLE_UNITYEVENTS
/define:ENABLE_VR
/define:ENABLE_WEBCAM
/define:ENABLE_WWW
/define:ENABLE_CLOUD_SERVICES
/define:ENABLE_CLOUD_SERVICES_ADS
/define:ENABLE_CLOUD_HUB
/define:ENABLE_CLOUD_PROJECT_ID
/define:ENABLE_CLOUD_SERVICES_PURCHASING
/define:ENABLE_CLOUD_SERVICES_ANALYTICS
/define:ENABLE_CLOUD_SERVICES_UNET
/define:ENABLE_CLOUD_SERVICES_BUILD
/define:ENABLE_CLOUD_LICENSE
/define:ENABLE_EDITOR_METRICS
/define:ENABLE_EDITOR_METRICS_CACHING
/define:INCLUDE_DYNAMIC_GI
/define:INCLUDE_GI
/define:INCLUDE_IL2CPP
/define:INCLUDE_DIRECTX12
/define:RENDER_SOFTWARE_CURSOR
/define:ENABLE_LOCALIZATION
/define:ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION
/define:ENABLE_EDITOR_TESTS_RUNNER
/define:UNITY_METRO
/define:UNITY_METRO_API
/define:UNITY_WINRT
/define:ENABLE_WINRT_PINVOKE
/define:ENABLE_TEXTUREID_MAP
/define:ENABLE_LAZY_METHOD_CACHING
/define:ENABLE_MOVIES
/define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
/define:ENABLE_EVENT_QUEUE
/define:ENABLE_NETWORK
/define:UNITY_PLATFORM_THREAD_TO_CORE_MAPPING
/define:UNITY_WSA
/define:ENABLE_DOTNET
/define:UNITY_WP_8_1
/define:UNITY_WINRT_8_1
/define:UNITY_PRO_LICENSE
/define:SOOMLA_FACEBOOK
Assets\ACELib-Social\Core\BaseSocialProvider.cs
Assets\ACELib-Social\Core\ISocialApi.cs
Assets\ACELib-Social\Core\ISocialManager.cs
Assets\ACELib-Social\Core\ISocialProvider.cs
Assets\ACELib-Social\Core\SocialActionArgs.cs
Assets\ACELib-Social\Core\SocialManager.cs
Assets\ACELib-Social\SocialProviders\SoomlaBaseSocialProvider.cs
Assets\ACELib-Social\SocialProviders\SoomlaFacebookSocialProvider.cs
Assets\ACELib-Social\SocialProviders\SoomlaGoogleSocialProvider.cs
Assets\ACELib-Social\SocialProviders\SoomlaTwitterSocialProvider.cs
Assets\ACELib-Social\Tests\SimpleTest.cs
"Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs"
"Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebookGameObject.cs"
"Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebookLoader.cs"
Assets\Facebook\Scripts\AccessToken.cs
Assets\Facebook\Scripts\AppEventName.cs
Assets\Facebook\Scripts\AppEventParameterName.cs
Assets\Facebook\Scripts\CallbackManager.cs
Assets\Facebook\Scripts\Canvas\CanvasFacebook.cs
Assets\Facebook\Scripts\Canvas\CanvasFacebookGameObject.cs
Assets\Facebook\Scripts\Canvas\CanvasFacebookLoader.cs
Assets\Facebook\Scripts\Canvas\ICanvasFacebook.cs
Assets\Facebook\Scripts\Canvas\ICanvasFacebookCallbackHandler.cs
Assets\Facebook\Scripts\Canvas\ICanvasFacebookImplementation.cs
Assets\Facebook\Scripts\Canvas\JsBridge.cs
Assets\Facebook\Scripts\ComponentFactory.cs
Assets\Facebook\Scripts\Constants.cs
Assets\Facebook\Scripts\FB.cs
Assets\Facebook\Scripts\FacebookBase.cs
Assets\Facebook\Scripts\FacebookGameObject.cs
Assets\Facebook\Scripts\FacebookSdkVersion.cs
Assets\Facebook\Scripts\FacebookSettings.cs
Assets\Facebook\Scripts\IFacebook.cs
Assets\Facebook\Scripts\IFacebookCallbackHandler.cs
Assets\Facebook\Scripts\IFacebookImplementation.cs
Assets\Facebook\Scripts\MethodArguments.cs
Assets\Facebook\Scripts\MethodCall.cs
Assets\Facebook\Scripts\Mobile\Android\AndroidFacebook.cs
Assets\Facebook\Scripts\Mobile\Android\AndroidFacebookGameObject.cs
Assets\Facebook\Scripts\Mobile\Android\AndroidFacebookLoader.cs
Assets\Facebook\Scripts\Mobile\Android\FBJavaClass.cs
Assets\Facebook\Scripts\Mobile\Android\IAndroidJavaClass.cs
Assets\Facebook\Scripts\Mobile\IMobileFacebook.cs
Assets\Facebook\Scripts\Mobile\IMobileFacebookCallbackHandler.cs
Assets\Facebook\Scripts\Mobile\IMobileFacebookImplementation.cs
Assets\Facebook\Scripts\Mobile\IOS\IOSFacebook.cs
Assets\Facebook\Scripts\Mobile\IOS\IOSFacebookGameObject.cs
Assets\Facebook\Scripts\Mobile\IOS\IOSFacebookLoader.cs
Assets\Facebook\Scripts\Mobile\MobileFacebook.cs
Assets\Facebook\Scripts\Mobile\MobileFacebookGameObject.cs
Assets\Facebook\Scripts\NativeDialogModes.cs
Assets\Facebook\Scripts\OGActionType.cs
Assets\Facebook\Scripts\PlatformEditor\EditorFacebook.cs
Assets\Facebook\Scripts\PlatformEditor\EditorFacebookGameObject.cs
Assets\Facebook\Scripts\PlatformEditor\EditorFacebookLoader.cs
Assets\Facebook\Scripts\PlatformEditor\EditorFacebookMockDialog.cs
Assets\Facebook\Scripts\PlatformEditor\MockDialogs\EmptyMockDialog.cs
Assets\Facebook\Scripts\PlatformEditor\MockDialogs\MockLoginDialog.cs
Assets\Facebook\Scripts\Properties\AssemblyInfo.cs
Assets\Facebook\Scripts\Results\AppInviteResult.cs
Assets\Facebook\Scripts\Results\AppLinkResult.cs
Assets\Facebook\Scripts\Results\AppReqeustResult.cs
Assets\Facebook\Scripts\Results\GraphResult.cs
Assets\Facebook\Scripts\Results\GroupCreateResult.cs
Assets\Facebook\Scripts\Results\GroupJoinResult.cs
Assets\Facebook\Scripts\Results\IAppInviteResult.cs
Assets\Facebook\Scripts\Results\IAppLinkResult.cs
Assets\Facebook\Scripts\Results\IAppRequestResult.cs
Assets\Facebook\Scripts\Results\IGraphResult.cs
Assets\Facebook\Scripts\Results\IGroupCreateResult.cs
Assets\Facebook\Scripts\Results\IGroupJoinResult.cs
Assets\Facebook\Scripts\Results\IInternalResult.cs
Assets\Facebook\Scripts\Results\ILoginResult.cs
Assets\Facebook\Scripts\Results\IPayResult.cs
Assets\Facebook\Scripts\Results\IResult.cs
Assets\Facebook\Scripts\Results\IShareResult.cs
Assets\Facebook\Scripts\Results\LoginResult.cs
Assets\Facebook\Scripts\Results\PayResult.cs
Assets\Facebook\Scripts\Results\ResultBase.cs
Assets\Facebook\Scripts\Results\ShareResult.cs
Assets\Facebook\Scripts\Utils\AsyncRequestString.cs
Assets\Facebook\Scripts\Utils\FacebookLogger.cs
Assets\Facebook\Scripts\Utils\HttpMethod.cs
Assets\Facebook\Scripts\Utils\IFacebookLogger.cs
Assets\Facebook\Scripts\Utils\MiniJson.cs
Assets\Facebook\Scripts\Utils\Utilities.cs
Assets\Soomla\Core\AndroidImpl\KeyValueStorageAndroid.cs
Assets\Soomla\Core\AndroidImpl\RewardStorageAndroid.cs
Assets\Soomla\Core\Config\CoreSettings.cs
Assets\Soomla\Core\Config\ISoomlaPostBuildTool.cs
Assets\Soomla\Core\Config\ISoomlaSettings.cs
Assets\Soomla\Core\Config\ObjectDictionary.cs
Assets\Soomla\Core\Config\SoomlaEditorScript.cs
Assets\Soomla\Core\Config\SoomlaPostBuildTools.cs
Assets\Soomla\Core\Config\UnityDictionary.cs
Assets\Soomla\Core\Config\android\ISoomlaManifestTools.cs
Assets\Soomla\Core\Config\android\SoomlaAndroidUtil.cs
Assets\Soomla\Core\Config\android\SoomlaManifestTools.cs
Assets\Soomla\Core\CoreEvents.cs
Assets\Soomla\Core\IOSImpl\KeyValueStorageIOS.cs
Assets\Soomla\Core\IOSImpl\RewardStorageIOS.cs
Assets\Soomla\Core\JSONObject.cs
Assets\Soomla\Core\NullCheckable.cs
Assets\Soomla\Core\Schedule.cs
Assets\Soomla\Core\Singletons\BaseBehaviour.cs
Assets\Soomla\Core\Singletons\CodeGeneratedSingleton.cs
Assets\Soomla\Core\Singletons\SceneSingleton.cs
Assets\Soomla\Core\Singletons\UnitySingleton.cs
Assets\Soomla\Core\SoomlaEntity.cs
Assets\Soomla\Core\SoomlaExtensions.cs
Assets\Soomla\Core\SoomlaUtils.cs
Assets\Soomla\Core\WPImpl\KeyValueStorageWP.cs
Assets\Soomla\Core\WPImpl\RewardStorageWP.cs
Assets\Soomla\Core\data\JSONConsts.cs
Assets\Soomla\Core\data\KeyValueStorage.cs
Assets\Soomla\Core\data\RewardStorage.cs
Assets\Soomla\Core\rewards\BadgeReward.cs
Assets\Soomla\Core\rewards\RandomReward.cs
Assets\Soomla\Core\rewards\Reward.cs
Assets\Soomla\Core\rewards\SequenceReward.cs
Assets\Soomla\Profile\AndroidImpl\ProfileEventPusherAndroid.cs
Assets\Soomla\Profile\AndroidImpl\ProfileJNIHandler.cs
Assets\Soomla\Profile\AndroidImpl\SoomlaProfileAndroid.cs
Assets\Soomla\Profile\Config\ProfileManifestTools.cs
Assets\Soomla\Profile\Config\ProfilePostBuildTool.cs
Assets\Soomla\Profile\Config\ProfileSettings.cs
Assets\Soomla\Profile\Domain\PJSONConsts.cs
Assets\Soomla\Profile\Domain\Provider.cs
Assets\Soomla\Profile\Domain\SocialActionType.cs
Assets\Soomla\Profile\Domain\UserProfile.cs
Assets\Soomla\Profile\IOSImpl\IOS_ProfileErrorCodes.cs
Assets\Soomla\Profile\IOSImpl\ProfileEventPusherIOS.cs
Assets\Soomla\Profile\IOSImpl\SoomlaProfileIOS.cs
Assets\Soomla\Profile\ModalDialog.cs
Assets\Soomla\Profile\ProfileEvents.cs
Assets\Soomla\Profile\ProfilePayload.cs
Assets\Soomla\Profile\SocialPageData.cs
Assets\Soomla\Profile\SoomlaProfile.cs
Assets\Soomla\Profile\exceptions\ProviderNotFoundException.cs
Assets\Soomla\Profile\exceptions\UserProfileNotFoundException.cs
Assets\Soomla\Profile\social-providers\FBSocialProvider.cs
Assets\Soomla\Profile\social-providers\GPSocialProvider.cs
Assets\Soomla\Profile\social-providers\GameCenterSocialProvider.cs
Assets\Soomla\Profile\social-providers\SocialProvider.cs
Assets\Soomla\Profile\social-providers\TwitterSocialProvider.cs

-----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
Microsoft (R) Visual C# Compiler version 4.6.1038.0

for C# 5
Copyright (C) Microsoft Corporation. All rights reserved.



This compiler is provided as part of the Microsoft (R) .NET Framework, but only supports language versions up to C# 5, which is no longer the latest version. For compilers that support newer versions of the C# programming language, see http://go.microsoft.com/fwlink/?LinkID=533240

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,17): error CS0012: The type 'Windows.Foundation.Collections.PropertySet' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowRequestsDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,85): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowFeedDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,81): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(216,17): error CS0012: The type 'Windows.Foundation.IStringable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(219,39): error CS4001: Cannot await 'Windows.Foundation.IAsyncOperation`1<winsdkfb.FBResult>'
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS0012: The type 'Windows.Foundation.IAsyncAction' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd: (Location of symbol related to previous error)
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS4001: Cannot await 'Windows.Foundation.IAsyncAction'
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,17): error CS0012: The type 'Windows.Foundation.Collections.PropertySet' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowRequestsDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(109,85): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 109)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,45): error CS1502: The best overloaded method match for 'winsdkfb.FBSession.ShowFeedDialogAsync(Windows.Foundation.Collections.PropertySet)' has some invalid arguments
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 155)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(155,81): error CS1503: Argument 1: cannot convert from 'Windows.Foundation.Collections.PropertySet [c:\Program Files (x86)\Windows Phone Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd]' to 'Windows.Foundation.Collections.PropertySet'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 155)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(216,17): error CS0012: The type 'Windows.Foundation.IStringable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 216)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(219,39): error CS4001: Cannot await 'Windows.Foundation.IAsyncOperation`1<winsdkfb.FBResult>'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 219)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS0012: The type 'Windows.Foundation.IAsyncAction' is defined in an assembly that is not referenced. You must add a reference to assembly 'Windows.Foundation.FoundationContract, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, ContentType=WindowsRuntime'.
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 265)

Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs(265,17): error CS4001: Cannot await 'Windows.Foundation.IAsyncAction'
(Filename: Assets\ACELib-Social\UWP Facebook files\Scripts\WindowsFacebook.cs Line: 265)

DisplayProgressNotification: Build Failed
Error building Player because scripts had compiler errors
(Filename:  Line: -1)

Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.8 MB.
System memory in use after: 43.9 MB.

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 2155.
Total: 3.557376 ms (FindLiveObjects: 0.152955 ms CreateObjectMapping: 0.029134 ms MarkObjects: 3.333902 ms  DeleteObjects: 0.039728 ms)

Load scene 'Temp/__Backupscenes/0.backup' time: 48.149567 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 41.7 MB.
System memory in use after: 41.8 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2169.
Total: 3.465338 ms (FindLiveObjects: 0.158252 ms CreateObjectMapping: 0.028803 ms MarkObjects: 3.272654 ms  DeleteObjects: 0.004303 ms)

Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 21
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.021004 seconds (Nothing changed)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 41.8 MB.
System memory in use after: 41.9 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2169.
Total: 3.684839 ms (FindLiveObjects: 0.160570 ms CreateObjectMapping: 0.029796 ms MarkObjects: 3.475932 ms  DeleteObjects: 0.017215 ms)


*** Cancelled 'Build.Player.MetroSupport' in 1 seconds (1130 ms)


-----Compiler Commandline Arguments:
Filename: "D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\bin\mono.exe"
Arguments: "D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\smcs.exe"  @Temp/UnityTempFile-e304dbcd59c230a46a47afdd1d955aa2
MONO_PATH: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity
MONO_CFG_DIR: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\etc
index: 76
Responsefile: Temp/UnityTempFile-e304dbcd59c230a46a47afdd1d955aa2 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp.dll
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data/Managed/UnityEditor.dll"
-r:"D:/Program Files/Unity 5.3.0f1/Editor/Data\Managed/Mono.Cecil.dll"
-define:UNITY_5_3_0
-define:UNITY_5_3
-define:UNITY_5
-define:ENABLE_NEW_BUGREPORTER
-define:ENABLE_AUDIO
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_FRAME_DEBUGGER
-define:ENABLE_GENERICS
-define:ENABLE_HOME_SCREEN
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_LIGHT_PROBES_LEGACY
-define:ENABLE_MICROPHONE
-define:ENABLE_MULTIPLE_DISPLAYS
-define:ENABLE_PHYSICS
-define:ENABLE_PLUGIN_INSPECTOR
-define:ENABLE_SHADOWS
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:ENABLE_SPRITERENDERER_FLIPPING
-define:ENABLE_SPRITES
-define:ENABLE_SPRITE_POLYGON
-define:ENABLE_TERRAIN
-define:ENABLE_UNET
-define:ENABLE_UNITYEVENTS
-define:ENABLE_VR
-define:ENABLE_WEBCAM
-define:ENABLE_WWW
-define:ENABLE_CLOUD_SERVICES
-define:ENABLE_CLOUD_SERVICES_ADS
-define:ENABLE_CLOUD_HUB
-define:ENABLE_CLOUD_PROJECT_ID
-define:ENABLE_CLOUD_SERVICES_PURCHASING
-define:ENABLE_CLOUD_SERVICES_ANALYTICS
-define:ENABLE_CLOUD_SERVICES_UNET
-define:ENABLE_CLOUD_SERVICES_BUILD
-define:ENABLE_CLOUD_LICENSE
-define:ENABLE_EDITOR_METRICS
-define:ENABLE_EDITOR_METRICS_CACHING
-define:INCLUDE_DYNAMIC_GI
-define:INCLUDE_GI
-define:INCLUDE_IL2CPP
-define:INCLUDE_DIRECTX12
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_LOCALIZATION
-define:ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION
-define:ENABLE_EDITOR_TESTS_RUNNER
-define:UNITY_METRO
-define:UNITY_METRO_API
-define:UNITY_WINRT
-define:ENABLE_WINRT_PINVOKE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_LAZY_METHOD_CACHING
-define:ENABLE_MOVIES
-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
-define:ENABLE_EVENT_QUEUE
-define:ENABLE_NETWORK
-define:UNITY_PLATFORM_THREAD_TO_CORE_MAPPING
-define:UNITY_WSA
-define:ENABLE_DOTNET
-define:ENABLE_PROFILER
-define:UNITY_WINRT_8_1
-define:smile:EBUG
-define:TRACE
-define:UNITY_ASSERTIONS
-define:UNITY_EDITOR
-define:UNITY_EDITOR_64
-define:UNITY_EDITOR_WIN
-define:UNITY_TEAM_LICENSE
-define:UNITY_PRO_LICENSE
-define:SOOMLA_FACEBOOK
Assets/ACELib-Social/Core/BaseSocialProvider.cs
Assets/ACELib-Social/Core/ISocialApi.cs
Assets/ACELib-Social/Core/ISocialManager.cs
Assets/ACELib-Social/Core/ISocialProvider.cs
Assets/ACELib-Social/Core/SocialActionArgs.cs
Assets/ACELib-Social/Core/SocialManager.cs
Assets/ACELib-Social/SocialProviders/SoomlaBaseSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaFacebookSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaGoogleSocialProvider.cs
Assets/ACELib-Social/SocialProviders/SoomlaTwitterSocialProvider.cs
Assets/ACELib-Social/Tests/SimpleTest.cs
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebook.cs"
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebookGameObject.cs"
"Assets/ACELib-Social/UWP Facebook files/Scripts/WindowsFacebookLoader.cs"
Assets/Facebook/Scripts/AccessToken.cs
Assets/Facebook/Scripts/AppEventName.cs
Assets/Facebook/Scripts/AppEventParameterName.cs
Assets/Facebook/Scripts/CallbackManager.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebook.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebookGameObject.cs
Assets/Facebook/Scripts/Canvas/CanvasFacebookLoader.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebook.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
Assets/Facebook/Scripts/Canvas/ICanvasFacebookImplementation.cs
Assets/Facebook/Scripts/Canvas/JsBridge.cs
Assets/Facebook/Scripts/ComponentFactory.cs
Assets/Facebook/Scripts/Constants.cs
Assets/Facebook/Scripts/FB.cs
Assets/Facebook/Scripts/FacebookBase.cs
Assets/Facebook/Scripts/FacebookGameObject.cs
Assets/Facebook/Scripts/FacebookSdkVersion.cs
Assets/Facebook/Scripts/FacebookSettings.cs
Assets/Facebook/Scripts/IFacebook.cs
Assets/Facebook/Scripts/IFacebookCallbackHandler.cs
Assets/Facebook/Scripts/IFacebookImplementation.cs
Assets/Facebook/Scripts/MethodArguments.cs
Assets/Facebook/Scripts/MethodCall.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebook.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
Assets/Facebook/Scripts/Mobile/Android/AndroidFacebookLoader.cs
Assets/Facebook/Scripts/Mobile/Android/FBJavaClass.cs
Assets/Facebook/Scripts/Mobile/Android/IAndroidJavaClass.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebook.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
Assets/Facebook/Scripts/Mobile/IMobileFacebookImplementation.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebook.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
Assets/Facebook/Scripts/Mobile/IOS/IOSFacebookLoader.cs
Assets/Facebook/Scripts/Mobile/MobileFacebook.cs
Assets/Facebook/Scripts/Mobile/MobileFacebookGameObject.cs
Assets/Facebook/Scripts/NativeDialogModes.cs
Assets/Facebook/Scripts/OGActionType.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebook.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookGameObject.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookLoader.cs
Assets/Facebook/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
Assets/Facebook/Scripts/PlatformEditor/MockDialogs/EmptyMockDialog.cs
Assets/Facebook/Scripts/PlatformEditor/MockDialogs/MockLoginDialog.cs
Assets/Facebook/Scripts/Properties/AssemblyInfo.cs
Assets/Facebook/Scripts/Results/AppInviteResult.cs
Assets/Facebook/Scripts/Results/AppLinkResult.cs
Assets/Facebook/Scripts/Results/AppReqeustResult.cs
Assets/Facebook/Scripts/Results/GraphResult.cs
Assets/Facebook/Scripts/Results/GroupCreateResult.cs
Assets/Facebook/Scripts/Results/GroupJoinResult.cs
Assets/Facebook/Scripts/Results/IAppInviteResult.cs
Assets/Facebook/Scripts/Results/IAppLinkResult.cs
Assets/Facebook/Scripts/Results/IAppRequestResult.cs
Assets/Facebook/Scripts/Results/IGraphResult.cs
Assets/Facebook/Scripts/Results/IGroupCreateResult.cs
Assets/Facebook/Scripts/Results/IGroupJoinResult.cs
Assets/Facebook/Scripts/Results/IInternalResult.cs
Assets/Facebook/Scripts/Results/ILoginResult.cs
Assets/Facebook/Scripts/Results/IPayResult.cs
Assets/Facebook/Scripts/Results/IResult.cs
Assets/Facebook/Scripts/Results/IShareResult.cs
Assets/Facebook/Scripts/Results/LoginResult.cs
Assets/Facebook/Scripts/Results/PayResult.cs
Assets/Facebook/Scripts/Results/ResultBase.cs
Assets/Facebook/Scripts/Results/ShareResult.cs
Assets/Facebook/Scripts/Utils/AsyncRequestString.cs
Assets/Facebook/Scripts/Utils/FacebookLogger.cs
Assets/Facebook/Scripts/Utils/HttpMethod.cs
Assets/Facebook/Scripts/Utils/IFacebookLogger.cs
Assets/Facebook/Scripts/Utils/MiniJson.cs
Assets/Facebook/Scripts/Utils/Utilities.cs
Assets/Soomla/Core/AndroidImpl/KeyValueStorageAndroid.cs
Assets/Soomla/Core/AndroidImpl/RewardStorageAndroid.cs
Assets/Soomla/Core/Config/CoreSettings.cs
Assets/Soomla/Core/Config/ISoomlaPostBuildTool.cs
Assets/Soomla/Core/Config/ISoomlaSettings.cs
Assets/Soomla/Core/Config/ObjectDictionary.cs
Assets/Soomla/Core/Config/SoomlaEditorScript.cs
Assets/Soomla/Core/Config/SoomlaPostBuildTools.cs
Assets/Soomla/Core/Config/UnityDictionary.cs
Assets/Soomla/Core/Config/android/ISoomlaManifestTools.cs
Assets/Soomla/Core/Config/android/SoomlaAndroidUtil.cs
Assets/Soomla/Core/Config/android/SoomlaManifestTools.cs
Assets/Soomla/Core/CoreEvents.cs
Assets/Soomla/Core/IOSImpl/KeyValueStorageIOS.cs
Assets/Soomla/Core/IOSImpl/RewardStorageIOS.cs
Assets/Soomla/Core/JSONObject.cs
Assets/Soomla/Core/NullCheckable.cs
Assets/Soomla/Core/Schedule.cs
Assets/Soomla/Core/Singletons/BaseBehaviour.cs
Assets/Soomla/Core/Singletons/CodeGeneratedSingleton.cs
Assets/Soomla/Core/Singletons/SceneSingleton.cs
Assets/Soomla/Core/Singletons/UnitySingleton.cs
Assets/Soomla/Core/SoomlaEntity.cs
Assets/Soomla/Core/SoomlaExtensions.cs
Assets/Soomla/Core/SoomlaUtils.cs
Assets/Soomla/Core/WPImpl/KeyValueStorageWP.cs
Assets/Soomla/Core/WPImpl/RewardStorageWP.cs
Assets/Soomla/Core/data/JSONConsts.cs
Assets/Soomla/Core/data/KeyValueStorage.cs
Assets/Soomla/Core/data/RewardStorage.cs
Assets/Soomla/Core/rewards/BadgeReward.cs
Assets/Soomla/Core/rewards/RandomReward.cs
Assets/Soomla/Core/rewards/Reward.cs
Assets/Soomla/Core/rewards/SequenceReward.cs
Assets/Soomla/Profile/AndroidImpl/ProfileEventPusherAndroid.cs
Assets/Soomla/Profile/AndroidImpl/ProfileJNIHandler.cs
Assets/Soomla/Profile/AndroidImpl/SoomlaProfileAndroid.cs
Assets/Soomla/Profile/Config/ProfileManifestTools.cs
Assets/Soomla/Profile/Config/ProfilePostBuildTool.cs
Assets/Soomla/Profile/Config/ProfileSettings.cs
Assets/Soomla/Profile/Domain/PJSONConsts.cs
Assets/Soomla/Profile/Domain/Provider.cs
Assets/Soomla/Profile/Domain/SocialActionType.cs
Assets/Soomla/Profile/Domain/UserProfile.cs
Assets/Soomla/Profile/IOSImpl/IOS_ProfileErrorCodes.cs
Assets/Soomla/Profile/IOSImpl/ProfileEventPusherIOS.cs
Assets/Soomla/Profile/IOSImpl/SoomlaProfileIOS.cs
Assets/Soomla/Profile/ModalDialog.cs
Assets/Soomla/Profile/ProfileEvents.cs
Assets/Soomla/Profile/ProfilePayload.cs
Assets/Soomla/Profile/SocialPageData.cs
Assets/Soomla/Profile/SoomlaProfile.cs
Assets/Soomla/Profile/exceptions/ProviderNotFoundException.cs
Assets/Soomla/Profile/exceptions/UserProfileNotFoundException.cs
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs
Assets/Soomla/Profile/social-providers/GPSocialProvider.cs
Assets/Soomla/Profile/social-providers/GameCenterSocialProvider.cs
Assets/Soomla/Profile/social-providers/SocialProvider.cs
Assets/Soomla/Profile/social-providers/TwitterSocialProvider.cs
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll"
-r:"D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll"

-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 3 warning(s)
-----CompilerOutput:-stderr----------
Assets/Soomla/Profile/ProfileEvents.cs(449,36): warning CS0219: The variable `payloadJSON' is assigned but its value is never used
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(172,48): warning CS0219: The variable `obj' is assigned but its value is never used
Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(171,45): warning CS0168: The variable `responseObject' is declared but never used
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
WeaveAssemblies unityPath= D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Assets/Soomla/Profile/ProfileEvents.cs(449,36): warning CS0219: The variable `payloadJSON' is assigned but its value is never used
(Filename: Assets/Soomla/Profile/ProfileEvents.cs Line: 449)

Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(172,48): warning CS0219: The variable `obj' is assigned but its value is never used
(Filename: Assets/Soomla/Profile/social-providers/FBSocialProvider.cs Line: 172)

Assets/Soomla/Profile/social-providers/FBSocialProvider.cs(171,45): warning CS0168: The variable `responseObject' is declared but never used
(Filename: Assets/Soomla/Profile/social-providers/FBSocialProvider.cs Line: 171)

Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 21
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring 'Assets/ACELib-Social/UWP Facebook files/Plugins/winsdkfb.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Placeholder/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/Sqlite.winmd' because we're compiling for Editor
Ignoring 'Assets/Plugins/WP8/Soomla/soomla-wp-core.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll' because we're compiling for Editor
Ignoring 'D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll' because we're compiling for Editor
WeaveAssemblies unityPath= D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/Tools/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity 5.3.0f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\Tools\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.Metro.Extensions.dll
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.082529 seconds.
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\GitHub\acelib-unity\Unity\ACELib-Social\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PackageManager\Unity\PackageManager\5.3.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 7.81 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.45 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

----- Total AssetImport time: 0.039014s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

- Completed reload, in  0.876 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.0 for Unity v5.3.0f1
Setting WSAPlayer v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\MetroSupport
Setting Android v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Advertisements
  UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
  Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
  Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
  Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\GUISystem
  UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
  Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\Networking
  UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
  Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\TreeEditor
  Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityAnalytics
  UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.0 for Unity v5.3.0f1 to D:\Program Files\Unity 5.3.0f1\Editor\Data\UnityExtensions\Unity\UnityPurchasing
  UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity 5.3.0f1\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0454341s.
Native extension for Android target not found

The log contains:

/define:UNITY_WSA

that means UNITY_WSA is passed as expected.

You might want to check if directory C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhoneApp\v8.1\ exists

Do you have Windows installed on D: drive?
From log I see both C and D drives when looking for Program Files. C seems to be used when compiling scipts for WSA.

@Tomas1856
It does exist. In the logs provided above I used NETFX_CORE not that, that would make any differance.

@Aurimas-Cernius
The only references to the D:\ drive I could find in the log is for Unity files. My Windows is installed on C:\ :slight_smile:

define:NETFX_CORE

also is there

Something is fishy. Windows.Foundation.FoundationContract.winmd only exists on Windows 10, the compiler should not give you that error when you’re building for Windows 8.1. Furthermore, I just tried your code sample on 5.3.0f1 - it builds just fine using Universal 8.1 SDK on an empty project.

This leaves me with only one conclusion - is “Assets\ACELib-Social\UWP Facebook files\Plugins\winsdkfb.winmd” by any chance targeting Windows 10 SDK?

You are right, the winsdkfb.winmd is targeting Windows 10! But I was under the assumption that Unity didn’t try to resolve “issues” while building for a C# Project if there are compiler flags preventing it? (because as I said, it will work if I use a random compiler flag that doesn’t exist and then later remove it (UNITY_UWP worked before when I had similar issue even on Universal 10 builds)).

Not sure what you mean by resolve, but we definitely do compile your scripts when building.

The proper solution to your issue is to set that winmd to be only compatible with windows 10 SDK.

Thanks for your help and sorry for causing confusion! Now I know a lot more at least!