Hi,
In 4.3 Unity.WSA.windowActivated does not appear to map to an underlying windows storeevent handler
the handler passes in this enum:
UnityEngine.WSA.WindowActivationState
Which has the following values: CodeActivated, PointerActivated, Deactivated
From what i can see it’s got nothing to do with app activation, nor is it simply visibility changed, it seems to be related to whether or not the window has focus (E.g. the Deactivated fires when you invoke the Share charm for example).
I was not sure how PointerActivated was to be fired at all.
It would be good to get some clarification on exactly what this handler is for from Unity peeps, thanks!