This is taken from my stack post here: 1
Problem: Targeting iOS, I am unable build and Run from Unity editor, or attach Monodevelop to a device process.
Specific Versions:
- Unity5.2.2f
- Xcode 7.1 (7B91b)
I believe this all has to do with compatibility as Unity will spit out the small warning, when you Build and Run from the editor:
Unity xcode plugin has not current Xcode in its compatibility list.
Please launch the project manually
UnityEditor.HostView:OnGUI()
Where can I find said “Xcode compatibility list”?
**Update:
Updating to unity Version 5.2.2p4 (patch) has given me the ability to build and run, still cannot get debugger to attach.