Unity Xcode debug build

Using xcode 3.2.3/iOS4 SDK and Unity 1.7 are you able to build a “debug build” of your Unity project?

If so what steps do you take to set that up from the default xcode project produced by Unity?

iByte

I’m trying to figure out the same. I’m getting warnings and build errors:

warning: (armv7) /Users/wgrand/Documents/Code/Invitrogen/Cell/iPhone/deploy/Libraries/libiPhone-lib.a(mark.o) object file ‘/Users/wgrand/Documents/Code/Invitrogen/Cell/iPhone/deploy/Libraries/libiPhone-lib.a(mark.o)’ doesn’t contain architecture information for armv7.

Command /Developer/usr/bin/dsymutil failed with exit code 2

Did you find any answers?

set the active architecture to armv6 in the “project” application menu and if it does not appear there, go to the settings of the active target and set it to use “standard architecture” instead of optimized (so armv6 and armv7 are active) and disable the checkbox that tells it to only build the active architecture

Yes, I tried all of this already. Thanks though. I continue to get these messages. Anyone know if SDK 4 is required for the App Store?

yes SDK4 is a base requirement for any application now

From Unity-iPhone, I clicked Edit → Project Settings → Player and changed the SDK to ‘Unknown’

That seemed to do the trick for some reason. I tried it before and it didn’t work then, so the issue may reoccur…

I just want to chime in and say that I am having the same exact problem.

Command /Developer/usr/bin/dsymutil failed with exit code 2

I also tried all the above methods and others posted elsewhere and it doesn’t seem to help.

Curiously though, Release build compiles and runs fine. But I need the debug build to troubleshoot a different issue. Has anyone gotten any Debug build to compile and run with iOS4 and Unity1.7?