Unity xml Dynamic resource loading

Hello, i am following this tutorial


and i can see the text "Hello" in my dialog box..

Q1. My need is to show this text inside the scene , like on the plane anywhere..how is it possible ??

Q2. I want to change the data in xml in runtime, but when i compile i only see the webplayer generated...do i need to place the Rsources folder beside the player ?

A2. The resources folder ends up buried inside the unity3d file. Probably use a Text Asset (http://unity3d.com/support/documentation/Components/class-TextAsset.html).

* Text Assets are serialized like all other assets in a build. There is no physical text file included when you publish your game.
* Text Assets are not intended to be used for text file generation at runtime.