Hi,
I’m trying to add XR Sockets to my project.
When I’m in the Editor using the XR Device Simulator, they work perfectly. However when I build and try on my Quest 2, they do nothing: the hover mesh doesn’t appear and no hover nor select events happen.
The only event being triggered is the OnTriggerEnter on my grazable object when I get the object close enough to the object where my socket is.
I had URP installed beforehand but I removed it since there seemed to be some issues with it and sockets.
Has anyone had this issue before?
Thanks in advance.