Unity XR Sockets work in Editor but not on Build

Hi,

I’m trying to add XR Sockets to my project.
When I’m in the Editor using the XR Device Simulator, they work perfectly. However when I build and try on my Quest 2, they do nothing: the hover mesh doesn’t appear and no hover nor select events happen.
The only event being triggered is the OnTriggerEnter on my grazable object when I get the object close enough to the object where my socket is.
I had URP installed beforehand but I removed it since there seemed to be some issues with it and sockets.

Has anyone had this issue before?
Thanks in advance.

Hi @tiboepfl ,

I have a couple of questions: Are you able to see a representation of the controllers? Are you seeing interactions correctly with other interactable objects (grab interactables for example)?