Hi
I tried Unity2017.2.0b4 WebGL build.
However, there are two errors and a build is not created.
=1==========================================================
Failed running D:\Program Files\Unity2017.2.0b4\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_2_0 -out=“C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\tempStrip” -l=none -c=link --link-symbols -x=“D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -f=“D:\Program Files\Unity2017.2.0b4\Editor\Data\il2cpp\LinkerDescriptors” -x “C:\Users\developer\Documents\unity2017_open_test/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “C:\Users\developer\Documents\unity2017_open_test/Temp/StagingArea/Data/UnityEngine.xml” -x “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\preserved_derived_types.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Accessibility.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AI.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Animation.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AR.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Audio.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Cloth.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\CrashReporting.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Director.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\GameCenter.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Grid.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ImageConversion.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\IMGUI.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Input.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\JSONSerialize.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticlesLegacy.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticleSystem.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\PerformanceReporting.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics2D.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ScreenCapture.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\SpriteMask.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\StyleSheets.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Terrain.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\TerrainPhysics.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\TextRendering.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Tilemap.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UI.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UIElements.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UNET.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityAnalytics.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityConnect.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityWebRequest.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityWebRequestAudio.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityWebRequestTexture.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityWebRequestWWW.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Vehicles.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Video.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\VR.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Web.xml” -x “D:\Program Files\Unity2017.2.0b4\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Wind.xml” -d “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\PlayMaker.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\Vectrosity.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.CJK.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.MidEast.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.Other.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.Rare.dll” -a “C:\Users\developer\Documents\unity2017_open_test\Temp\StagingArea\Data\Managed\I18N.West.dll”
stdout:
Fatal error in Unity CIL Linker
Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Mesh
�ꏊ UnityLinker.AddUnresolvedStubsStep.Process()
�ꏊ Mono.Linker.Steps.BaseStep.Process(LinkContext context)
�ꏊ Mono.Linker.Pipeline.Process(LinkContext context)
�ꏊ UnityLinker.UnityDriver.Run()
�ꏊ UnityLinker.UnityDriver.RunDriver()
stderr:
=2==========================================================
Exception: D:\Program Files\Unity2017.2.0b4\Editor\Data\il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:340)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:893)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I understand the cause or. Is there anyone with a hint?