Unity2020.1f2 Job Burst FunctionPointe Crash Android

[BurstCompile]
public class NewBehaviourScript : JobComponentSystem
{
    [BurstCompile]
    struct MyStruct : IJob
    {
        public FunctionPointer<FuncT> test;
      
        public void Execute()
        {
            test.Invoke(1);
        }
    }

    [BurstCompile]
    [MonoPInvokeCallback(typeof(FuncT))]
    public static void TestFunc(int i)
    {
        Debug.Log($"TestFunc:{i}");
    }

    public delegate void FuncT(int i);

    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        FunctionPointer<FuncT> pointer = BurstCompiler.CompileFunctionPointer<FuncT>(TestFunc);
      
        MyStruct myStruct = new MyStruct
        {
            test = pointer
        };
      
        return myStruct.Schedule(inputDeps);
    }
}

I call myStruct.Schedule and use FunctionPointer to crash on Android

@simons_unity As long as I use FunctionPointer in Job, it will crash after publishing to Android.