Unity2020 soft locks/loads forever when setting width or height of a sprite to 0

As title say, add a sprite to a sprite render which is 9 sliced, select Drawmode: Sliced or Tiled, change width or height to 0 or just backspace/delete the value and enjoy the infinite “Hold on” loader.
6185140--677857--upload_2020-8-9_17-28-53.png
6185140--677860--upload_2020-8-9_17-29-7.png

While on this topic is there anyway on anchoring child prefabs to the sprite width? before hand when using scale this was so easy…

Submit a bug report!