2024-06-28 11:28:17.285 23988-24101/? E/AndroidRuntime: FATAL EXCEPTION: UnityMain
Process: com.tj.jzfhl.honor, PID: 23988
java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version ‘2021.2.13f1 (90b6766da538)’, Build type ‘Release’, Scripting Backend ‘il2cpp’, CPU ‘arm64-v8a’
Build fingerprint: ‘HONOR/MAA-AN00/HNMAA:14/HONORMAA-AN00/8.0.0.122C00E122R3P1:user/release-keys’
Revision: ‘0’
ABI: ‘arm64’
Timestamp: 2024-06-28 11:28:16+0800
pid: 23988, tid: 28156, name: IL2CPP Threadpo >>> com.tj.jzfhl.honor <<<
uid: 10247
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x75d950b000
x0 000000784e33c4c0 x1 00000076735be990 x2 0000000000000001 x3 0000000000000000
x4 0000000000000000 x5 0000000000000000 x6 0000000000000000 x7 000000784e33c130
x8 00000075d943a6c8 x9 000000000001a126 x10 ffffffffffffffff x11 0000000000000000
x12 0000000000000001 x13 0000000000000000 x14 000000000229cab2 x15 0000060829644177
x16 00000074fc0b9490 x17 000000786875c760 x18 00000074ec538000 x19 00000076735be970
x20 00000076735be970 x21 00000075d943a6d0 x22 00000075af454a10 x23 00000074fc1dd000
x24 00000074fc1ddfd8 x25 00000075d943a6d0 x26 00000076735be970 x27 0000000000000002
x28 00000074fc1dd000 x29 000000751bafdc50
sp 000000751bafdb10 lr 00000074fad6b004 pc 00000074fad6d4d8
backtrace:
#00 pc 00000000004e34d8 /data/app/~~6AWKwXl04gOHgf9PsXdAEg==/com.tj.jzfhl.honor-ja61SKgcFWWiREZuRhNlcw==/lib/arm64/libil2cpp.so (BuildId: 9c006acdc30827abd18d471bd2ee3fc762fb54e3)
#01 pc 00000000004e1000 /data/app/~~6AWKwXl04gOHgf9PsXdAEg==/com.tj.jzfhl.honor-ja61SKgcFWWiREZuRhNlcw==/lib/arm64/libil2cpp.so (BuildId: 9c006acdc30827abd18d471bd2ee3fc762fb54e3)
#02 pc 000000000052aa34 /data/app/~~6AWKwXl04gOHgf9PsXdAEg==/com.tj.jzfhl.honor-ja61SKgcFWWiREZuRhNlcw==/lib/arm64/libil2cpp.so (BuildId: 9c006acdc30827abd18d471bd2ee3fc762fb54e3)
#03 pc 00000000005456d4 /data/app/~~6AWKwXl04gOHgf9PsXdAEg==/com.tj.jzfhl.honor-ja61SKgcFWWiREZuRhNlcw==/lib/arm64/libil2cpp.so (BuildId: 9c006acdc30827abd18d471bd2ee3fc762fb54e3)
#04 pc 0000000000576ca0 /data/app/~~6AWKwXl04gOHgf9PsXdAEg==/com.tj.jzfhl.honor-ja61SKgcFWWiREZuRhNlcw==/lib/arm64/libil2cpp.so (BuildId: 9c006acdc30827abd18d471bd2ee3fc762fb54e3)
#05 pc 00000000000c0b88 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208) (BuildId: d638ba9bdf4cea2cddd9bd06ae04407f)
#06 pc 000000000005d5f8 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: d638ba9bdf4cea2cddd9bd06ae04407f)
at libil2cpp.0x4e34d8(Native Method)
at libil2cpp.0x4e1000(Native Method)
at libil2cpp.0x52aa34(Native Method)
at libil2cpp.0x5456d4(Native Method)
at libil2cpp.0x576ca0(Native Method)
at libc.__pthread_start(void*)(__pthread_start:208)
at libc.__start_thread(__start_thread:64)
D:/pack/GameBase/qwproj/cn/android/base/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/mono/ThreadPool/ThreadPoolWorkerThread.cpp:21
worker_park()
D:/pack/GameBase/qwproj//cn/android/base/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/mono/ThreadPool/ThreadPoolWorkerThread.cpp:80
il2cpp::vm::ThreadStart(void*)
D:/pack/GameBase/qwproj//cn/android/base/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/vm/Thread.cpp:701
il2cpp:
s:
:RunWrapper(void*)
D:/pack/GameBase/qwproj//cn/android/base/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/os/Thread.cpp:201
il2cpp:
s::ThreadImpl::ThreadStartWrapper(void*)
D:/pack/GameBase/Does anyone know why/cn/android/base/src/main/Il2CppOutputProject/IL2CPP/libil2cpp/os/Posix/ThreadImpl.cpp:125
Does anyone know why?