I am trying to apply a fullscreen shader graph using the URP render pipeline in Unity2D.
Steps to reproduce :
- go to URP Asset Renderer
- “Add Renderer Feature”
- “Full Screen Pass Renderer Feature”
Error is reproducible in a blank project, using the default shader graph (“FullScreen Invert Colors”).
The error persists with custom shader graphs.
Error in the console :
ArgumentNullException: Value cannot be null. Parameter name: material
Shader Graph version : 14.0.5