[Unity2D Android] Multitouch won't work

The problem here is that when I press/touch booth only the first thing i touched works. Example is if I touch the MOVE sprite first then the Gravity Changer sprite, both will not work only the Move script which I first touched.

First time on developing an android in unity3d

Movement Script:

void Update()
{
		direction = 0;
		int fingerCount = Input.touchCount;

		for(int x = 0; x < fingerCount; x++)
		{
			Vector3 touchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(x).position);
			RaycastHit2D hit = Physics2D.Raycast(touchPos, -Vector2.up);
			
			if (fingerCount > 0)
			{
				if(hit.collider != null)
				{	
					if(hit.collider.name.Equals("ToLeft"))
					{
						direction = -1;
					}
					else if(hit.collider.name.Equals("ToRight"))
					{
						direction = 1;
					}
				}
			}
		}
}

GravityChanger Script:

void Update()
{
     direction = 0;
     int fingerCount = Input.touchCount;
        
     for(int x = 0; x < fingerCount; x++)
    {
        Vector2 touchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(x).position);
        RaycastHit2D hit = Physics2D.Raycast(touchPos, -Vector2.up);
        
        if (fingerCount > 0)
        {
             if(hit.collider.gameObject.name.Equals("GravityAbility") && Input.GetTouch(x).phase == TouchPhase.Began)
            {
                 hasGravity = !hasGravity;
                if(hasGravity)
                {				
					hit.collider.transform.FindChild("GravityOff").gameObject.SetActive(false);
                	hit.collider.transform.FindChild("GravityOn").gameObject.SetActive(true);
                }
                else
                {
                	hit.collider.transform.FindChild("GravityOff").gameObject.SetActive(true);
                	hit.collider.transform.FindChild("GravityOn").gameObject.SetActive(false);
                }
             }
             if(hit.collider.gameObject.name.Equals("Restart"))
             {
				Application.LoadLevel(Application.loadedLevel);
           }
        }
	}
}

You cann look here.

Good luck!