Due to the SpriteRenderer’s color being white, how would I be able to change the Sprite itself to white using color.lerp?
This is my current code trying to lerp a sprite’s color to white.
this.GetComponent<SpriteRenderer>().color = Color.Lerp(this.spriteRenderer.color, Color.white, fadeToWhiteSpeed * Time.deltaTime);
Right now it’s not working because the SpriteRenderer’s color is already set to white.